Problem with *.ORBX export

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Problem with *.ORBX export

Postby mirobimbo » Fri Oct 12, 2018 4:26 pm

mirobimbo Fri Oct 12, 2018 4:26 pm
I have problem with *.orbx export,
In exported orbx is geometry.abs node with huge amount of pins.

In my test is about ten pins with materials, this is OK.
But there is maybe twenty pins Object_layer 1, 2, 3 .....,
why they are there?

This is small file, in my normal scene is perhaps 1000 pins with object layer,
geometry.abc node is 10 meters wide, ... crazy ...

help please ...
Attachments
test_octane.orbx
(436.16 KiB) Downloaded 161 times
test octane.jpg
test octane.blend
(1.44 MiB) Downloaded 163 times
Sorry my English.
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Re: Problem with *.ORBX export

Postby aufwind » Sat Oct 13, 2018 7:08 am

aufwind Sat Oct 13, 2018 7:08 am
Hi,
unfortunately there isn't an export option inside blender to turn off the object layers (I've asked for this a while ago).

Therefore you'll have to to do it manually inside Octane Standalone.
Select the .abc File. Go to Edit Settings and uncheck 'load object layers'.

object-layers.png
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Re: Problem with *.ORBX export

Postby mirobimbo » Sat Oct 13, 2018 7:34 am

mirobimbo Sat Oct 13, 2018 7:34 am
works ...

thanks :)

edit:

but after new start is is loading 3000 object layers in geometry.abc ...

actually it is not good at all.
Sorry my English.
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Re: Problem with *.ORBX export

Postby J.C » Sat Oct 13, 2018 10:40 am

J.C Sat Oct 13, 2018 10:40 am
Could you report this as a bug in bug reports section?
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Re: Problem with *.ORBX export

Postby mirobimbo » Thu Oct 18, 2018 2:44 am

mirobimbo Thu Oct 18, 2018 2:44 am
Today was new blender plugin version, "bug is still there"

It is impossible to work with node with 1000s pins object layer ...

Azen please, fix it

In this screen is 1950 pins ...
Attachments
2000 pin object_layer.jpg
Sorry my English.
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