Hello Azen,
I am trying to figure out why my Viewport render is so dramatically different than my Render output.
This file is using the the Direct Lighting Kernel, and actually, I like the preview look better than the render output in this case.
Regardless, shouldn't these two be a match? Otherwise, how can we adjust shaders for final output?
I have been toggling Alpha shadows, Shadows on/off per object in Octane panel. Not seeing a difference.
Add to the problem, trying to adjust the Exposure, Power of the HDRI, etc. yields independent results.
Thanks for your help,
Rick