particlesystem material problem

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particlesystem material problem

Postby simdal » Sun Aug 19, 2018 5:17 pm

simdal Sun Aug 19, 2018 5:17 pm
I have a problem with the particle system and Octane render engine 15.2.6.
the duplicate object is replicated in the particle system (hair or emitter type) in rendering without material ...
I had not happened in previous versions of octane
does it happen to any of you and can you tell me how to solve the problem?
thank you
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Re: particlesystem material problem

Postby J.C » Sun Aug 19, 2018 6:31 pm

J.C Sun Aug 19, 2018 6:31 pm
Can you provide a sample scene with it?
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Re: particlesystem material problem

Postby simdal » Sun Aug 19, 2018 7:07 pm

simdal Sun Aug 19, 2018 7:07 pm
J.C wrote:Can you provide a sample scene with it?

this is an example:
particlesystem-problem.blend
(523.56 KiB) Downloaded 195 times


create a simple plane and a simple cube (in different layer)

Snipaste_2018-08-19_20-52-13.jpg


if use particlesystem (layer of dupli object off) the material of the cubes is lost…

Snipaste_2018-08-19_20-57-37.jpg
lost material



thanks for your help!!! ;)
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Re: particlesystem material problem

Postby grimm » Mon Aug 20, 2018 6:40 am

grimm Mon Aug 20, 2018 6:40 am
Hi simdal,

I just tried your scene, although on 16.2. It looks to me that your scene is having issues, when I load the scene I can't see the red cube but it does show up in the outliner. I recreated the scene and I was able to get it to work with shift-d to duplicate the object with the particle system and materials.

particlesystem-ok.blend
(674.46 KiB) Downloaded 172 times


* Ah, I see that it's on another layer. I just tested it with my scene and if I move the cube to another layer, the plugin can no longer see the texture. Looks like a bug to me. If you move the cube back to the same layer it will work again. Checked rendering with F12 too, doesn't work either.
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Re: particlesystem material problem

Postby J.C » Mon Aug 20, 2018 9:01 am

J.C Mon Aug 20, 2018 9:01 am
Looks like both objects (emmiter and particle) need to be on the same layer. There was a change in plugin that it does not compile objects that are not visible (outliner eye) and that are not on active layers.
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Re: particlesystem material problem

Postby simdal » Mon Aug 20, 2018 9:34 am

simdal Mon Aug 20, 2018 9:34 am
in the previous version I used it was different.
it was very neat to keep groups of objects on a disabled layer and to use them in particle systems on objects in the scene.
I do not like it now that works like this... Patience, I will change the projects and templates on what I'm working on.
Thanks for your help.
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Re: particlesystem material problem

Postby J.C » Mon Aug 20, 2018 9:58 am

J.C Mon Aug 20, 2018 9:58 am
I've reported this as a bug.
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