imager is not working

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

imager is not working

Postby adamrg7 » Fri Jul 06, 2018 5:58 pm

adamrg7 Fri Jul 06, 2018 5:58 pm
i tick on the imager, and adjust exposure for the camera, and it doesnt do anything.
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Re: imager is not working

Postby J.C » Sat Jul 07, 2018 6:53 pm

J.C Sat Jul 07, 2018 6:53 pm
You need to turn on imager in viewport toolbar too. This is something new and works differently as in previous versions. Developers seem not to describe new features recently :(
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Re: imager is not working

Postby J.C » Sun Jul 15, 2018 2:24 pm

J.C Sun Jul 15, 2018 2:24 pm
Looks like in 15.2.5 this has been fixed and Viewport and Camera imagers work independently.
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Re: imager is not working

Postby dktw » Fri Jul 20, 2018 10:43 am

dktw Fri Jul 20, 2018 10:43 am
same question here, 15.2.5 why render is VERY different from preview? i have thicked octane imager i have thicked imager in the view panel (thanks JC i had no idea that they chaneged it this way, very ackward by the way) but rendered image is different from what i see in the previev .... what can be the problem ?

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screen-octane.jpg
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Re: imager is not working

Postby J.C » Fri Jul 20, 2018 9:55 pm

J.C Fri Jul 20, 2018 9:55 pm
To fix the difference between live preview and final render you need to go to Blender's colour management options and set the Display Device to none. Leave exposure and gamma at Blender's defaults and don't forget to turn on "Octane Imager" check box in camera settings.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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Re: imager is not working

Postby dktw » Sun Jul 22, 2018 4:36 pm

dktw Sun Jul 22, 2018 4:36 pm
Thanks JC :) You are doing a lot of great work around here :)
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Re: imager is not working

Postby J.C » Mon Jul 23, 2018 9:25 am

J.C Mon Jul 23, 2018 9:25 am
No problem dktw. Just replacing the absent ones ;)
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