weird artifacts on far away surfaces

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weird artifacts on far away surfaces

Postby Rik56 » Wed Jul 04, 2018 3:48 pm

Rik56 Wed Jul 04, 2018 3:48 pm
Hi, I have a model of a building, I set up basic materials with diffuse shader with diffuse and bump map. However when I zoom away I see some strange artifacts.

This is a close up of the ceiling:

Image

And here it is from far away:

Image

This is the material setup:

Image

Any ideas?
Rik56
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Re: weird artifacts on far away surfaces

Postby J.C » Thu Jul 05, 2018 6:43 am

J.C Thu Jul 05, 2018 6:43 am
To remove those artifacts you need to adjust the scale of the object so it matches real world values.
If you can't adjust scale increase or decrease "Ray epsilon" value in kernel settings.
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Re: weird artifacts on far away surfaces

Postby Rik56 » Thu Jul 05, 2018 7:19 am

Rik56 Thu Jul 05, 2018 7:19 am
Yeah, scaling is not an option but the ray epsilon worked, thanks!
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