Hey guys, just wondering if this is possible with octane. I have 3 gtx 780s for rendering octane v2, and as soon as I add more lights and some displacement rendering starts taking much longer. A lot of scenes im working on are architectural and static, only the camera is dynamic a lot of the times. Like a game engine bakes lights information to static meshes, is it possible I can do this with octane render in blender?? I noticed another thread in this forum topic diego mentioning he cant bake textures as some features are not exposed in blender plugin.
Let me know what I can do here thanks
-Adam