by ephdot » Fri May 06, 2011 9:48 pm
ephdot
Fri May 06, 2011 9:48 pm
I finally got it. There are a couple of ways to do grass that can be exported from Blender to Octane. Here is a quick synopsis of the method I chose:
I created a ground plane and assigned a particle system (hair type) to it. I created a few blades of grass as an extruded plane and then created a group that included the grass blades. In the render section of the particle system I selected Group and selected my grass blade group. The next step (required to get it into Octane) is to open the modifier panel for the ground plane. There is a modifier for the particle system. Within the Particle System modifier, there is a Convert button. Clicking this button effectively makes our particles real. The grass blades can then be rendered within Octane.
Currently, I'm trying to find a good particle quantity that will not make Octane shit the bed. I keep getting an error telling me that the scene is too complex. If I go low enough it works.
AMD-1100T 6 core, GTX-590 & GTX-480 1.5GB, 16GB 1600MHz RAM, 1TB WD 6GB/s, Win7 64bit, Blender 2.68a for Octane 2.2, Octane 1.20, Blender/Octane Server 2.2