Hello, recently I've been having trouble fitting my scene into VRAM (6gb) and I can't use out-of-core because I am using pci-e risers which results in huge performance loss.
So I was wondering
- is there some way to see how much memory is used? Preferably with some kind of breakdown of textures / geometry maybe even with specific texture sizes?
- what are the best way to reduce VRAM load? Is it true that converting PNG textures to JPEG wont help cause the textures get decompressed before put into memory?
- I am using figures with diffuse, bump and SSS textures, I assume if I have to reduce size of one texture it would be SSS first?
Any help or additional resources on this topic would be appreciated.