Not saving second enviroment texture

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Not saving second enviroment texture

Postby OutOfTime007 » Sun Jan 14, 2018 10:32 am

OutOfTime007 Sun Jan 14, 2018 10:32 am
Hello,

I have this recurring problem where when I have made more than one enviroment texture Blender Octane will delete one of them when I exit the file. It is kind of a pain if you have made a medium texture and is using a hdri to light the scene. Also when you light your scene with a hdri and then use a seperate hdri for octane visible enviroment.

It has been a problem in the last few releases of Blender Octane.

Am I doing something wrong or is this a bug?
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Re: Not saving second enviroment texture

Postby aufwind » Sun Jan 14, 2018 1:13 pm

aufwind Sun Jan 14, 2018 1:13 pm
You need to press "F" on the relevant HDRI Textures and on the World Tab to be saved with the Blend File.

Happy Blending!

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