Preview render and final render does not match

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Preview render and final render does not match

Postby OutOfTime007 » Sat Dec 09, 2017 9:58 pm

OutOfTime007 Sat Dec 09, 2017 9:58 pm
Hello,

My preview in octane camera and the final render is different. How do I fix? I might have changed some things myself, but can't figure out how to set it back.

Image

Image
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Re: Preview render and final render does not match

Postby J.C » Mon Dec 11, 2017 3:41 pm

J.C Mon Dec 11, 2017 3:41 pm
Check the Blender's color management settings. Display device should be set to "NONE". The rest settings should be default. Don't forget to enable "Octane imager" in camera tab settings.
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Re: Preview render and final render does not match

Postby OutOfTime007 » Tue Dec 12, 2017 8:10 pm

OutOfTime007 Tue Dec 12, 2017 8:10 pm
The display device was set to sRGB. Settings it to none Solved it. Thank you.
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Re: Preview render and final render does not match

Postby Dmi3ryd » Wed Dec 13, 2017 8:13 am

Dmi3ryd Wed Dec 13, 2017 8:13 am
The display device was set to sRGB. Settings it to none Solved it. Thank you.

Unfortunately it did not help.

Dear Azen, cjuld you please fix this in future releases?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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Re: Preview render and final render does not match

Postby J.C » Wed Dec 13, 2017 9:29 am

J.C Wed Dec 13, 2017 9:29 am
Dmi3ryd wrote:
The display device was set to sRGB. Settings it to none Solved it. Thank you.

Unfortunately it did not help.


It's not a bug. It's beed discussed before. You need to set the proper values into Color management tab and enable Octane imager on active camera.

Same topic few lines below.
viewtopic.php?f=32&t=63100
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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Re: Preview render and final render does not match

Postby Dmi3ryd » Wed Dec 13, 2017 9:44 am

Dmi3ryd Wed Dec 13, 2017 9:44 am
J.C wrote:
Dmi3ryd wrote:
The display device was set to sRGB. Settings it to none Solved it. Thank you.

Unfortunately it did not help.


It's not a bug. It's beed discussed before. You need to set the proper values into Color management tab and enable Octane imager on active camera.

Same topic few lines below.
viewtopic.php?f=32&t=63100
This did not help. Still incorrect display.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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Re: Preview render and final render does not match

Postby J.C » Wed Dec 13, 2017 11:27 am

J.C Wed Dec 13, 2017 11:27 am
Can you provide your .blend file to check?
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