Multi-pass output for animation

Forums: Multi-pass output for animation
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Multi-pass output for animation

Postby Whispermode » Mon Jun 26, 2017 2:56 pm

Whispermode Mon Jun 26, 2017 2:56 pm
Hello,

Does anyone know how to/if it's possible to output multiple passes (shadow, reflection) when rendering an animation?

If I do this with a still (thank you @RajivMudgal), I would finish the render, then cycle through the different passes and save them to disk... so wondering if there's a solution for this.


Thanks in advance!
Whispermode
Licensed Customer
Licensed Customer
 
Posts: 126
Joined: Thu Aug 11, 2016 11:27 pm

Re: Multi-pass output for animation

Postby Whispermode » Wed Jul 12, 2017 10:08 am

Whispermode Wed Jul 12, 2017 10:08 am
So I found a way to get individual passes out for animation... just by re-patching each pass to the compositing node ( :roll: ), but I still can't get all passes out within the same render...

...meaning I'm having to output the combined, then start again for shadow, then again for reflection.

It's usable, but not ideal, timewise, so if anyone can shed light it would be appreciated...

Thanks!
Whispermode
Licensed Customer
Licensed Customer
 
Posts: 126
Joined: Thu Aug 11, 2016 11:27 pm

Return to Blender


Who is online

Users browsing this forum: No registered users and 11 guests

Thu Apr 18, 2024 5:49 am [ UTC ]