Hello,
How does Octane interpret mesh types for linked objects? Is the mesh type inherited from the lybrary file? (obviously there is no way to set mesh type for linked objects as they are just empties)
I have a scene with a hair system that is scatterring a group of linked objects across a plane. In the lybrary file, the objects are set to the "scatter" mesh type, but I have the feeling that doesn't carry over to the scene file.
I hope my description makes sense.
Thanks,
Hristo