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Re: Update and Introduction

PostPosted: Tue Jun 26, 2018 9:32 am
by J.C
Hi azen, thank you for the information!

Re: Update and Introduction

PostPosted: Wed Jul 25, 2018 2:19 pm
by J.C
Do you have any updates or plugin status dear developers?

Re: Update and Introduction

PostPosted: Tue Feb 12, 2019 7:49 am
by saskiel
Hi, is there any date for Blender 2.80 support? I'm new to Blender, been using Octane for years, would be awesome to link these two up.


Re: Update and Introduction

PostPosted: Thu Jun 06, 2019 8:22 am
by J.C
azen wrote:Hello all,

Some quick notes:

  • I have updated the 4.00 XB3 - 16.0 (TEST) download links, to include the new fixes/additions mentioned by DrawFun
  • The Linux and Mac OSX test builds are nearly ready for release
  • Regarding the next 3.08 release - 15.2.5 is currently under testing, and will be released in the next day or two. Here is the Changelog
    • Use enum values for displacement and falloff nodes
    • Do not reload scene when turn on/off camera imager
    • Support larger max width for nodes
    • Fix medium node connection failure in specular materials
    • Support back compatibility for transmission color connection in specular material
    • Support back compatibility for projection mode
    • Support back compatibility for camera imager
    • Fix camera imager ui grey out issue
    • Hide legacy sockets in surface panels
    • Add sheen roughness for metal/glossy materials
    • Add a button for emptying GPU
    • Add user preference to empty GPU after render automatically


Last official info from developers was almost year ago. Is there anybody except Lino who can continue this, answer people's questions, post news and respond to the posted issues?