Update and Introduction

Forums: Update and Introduction
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Update and Introduction

Postby J.C » Tue Jun 26, 2018 9:32 am

J.C Tue Jun 26, 2018 9:32 am
Hi azen, thank you for the information!
CPU – i7 8700k 4.8Ghz + 64GB RAM, GPUs: 2xRTX 2080, 2xGTX 980 Ti.
System – Windows 10, OS X 10.12.6. Octane 4-2019, Blender Plugin 17.x-20.x
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Re: Update and Introduction

Postby J.C » Wed Jul 25, 2018 2:19 pm

J.C Wed Jul 25, 2018 2:19 pm
Do you have any updates or plugin status dear developers?
CPU – i7 8700k 4.8Ghz + 64GB RAM, GPUs: 2xRTX 2080, 2xGTX 980 Ti.
System – Windows 10, OS X 10.12.6. Octane 4-2019, Blender Plugin 17.x-20.x
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1130
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Re: Update and Introduction

Postby saskiel » Tue Feb 12, 2019 7:49 am

saskiel Tue Feb 12, 2019 7:49 am
Hi, is there any date for Blender 2.80 support? I'm new to Blender, been using Octane for years, would be awesome to link these two up.

Cheers!
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Re: Update and Introduction

Postby J.C » Thu Jun 06, 2019 8:22 am

J.C Thu Jun 06, 2019 8:22 am
azen wrote:Hello all,

Some quick notes:


  • I have updated the 4.00 XB3 - 16.0 (TEST) download links, to include the new fixes/additions mentioned by DrawFun
  • The Linux and Mac OSX test builds are nearly ready for release
  • Regarding the next 3.08 release - 15.2.5 is currently under testing, and will be released in the next day or two. Here is the Changelog
    • Use enum values for displacement and falloff nodes
    • Do not reload scene when turn on/off camera imager
    • Support larger max width for nodes
    • Fix medium node connection failure in specular materials
    • Support back compatibility for transmission color connection in specular material
    • Support back compatibility for projection mode
    • Support back compatibility for camera imager
    • Fix camera imager ui grey out issue
    • Hide legacy sockets in surface panels
    • Add sheen roughness for metal/glossy materials
    • Add a button for emptying GPU
    • Add user preference to empty GPU after render automatically


Cheers,
Azen


Last official info from developers was almost year ago. Is there anybody except Lino who can continue this, answer people's questions, post news and respond to the posted issues?
CPU – i7 8700k 4.8Ghz + 64GB RAM, GPUs: 2xRTX 2080, 2xGTX 980 Ti.
System – Windows 10, OS X 10.12.6. Octane 4-2019, Blender Plugin 17.x-20.x
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1130
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław
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