Update and Introduction

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Update and Introduction

Postby grimm » Tue Dec 05, 2017 7:15 am

grimm Tue Dec 05, 2017 7:15 am
Version 14.0 installed perfectly! Thanks to the devs on getting the install to work well for the Linux version. :D
Linux Mint 20 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 460.56
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Re: Update and Introduction

Postby mirobimbo » Tue Dec 05, 2017 11:07 am

mirobimbo Tue Dec 05, 2017 11:07 am
I cannot install new verion from today, windows deffender writes : Trojan:Win32/Fuerboos.B!cl

thanks
Sorry my English.
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Re: Update and Introduction

Postby Dmi3ryd » Wed Dec 06, 2017 8:34 am

Dmi3ryd Wed Dec 06, 2017 8:34 am
Thank you very much for new plugin version! ;)
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Re: Update and Introduction

Postby azen » Fri Dec 08, 2017 1:37 am

azen Fri Dec 08, 2017 1:37 am
Hi All,

Just to reiterate the points raised in the release post:

- We introduced Blender 2.79 in this version
- We made various improvements for Linux users, based on feature requests
- For 14.1 (expected for next week, we will have the Octane Render Pass issue resolved
- Due to the sensitive nature of the work in this and the next iteration, bug fixes/feature adds will be deferred to 14.2
- We will aim to quickly resolve all issues specific to the 14.0 changes, if critical bugs are identified.

Apologies to those who are urgently waiting for bug fixes that were not addressed in this release. We are aware and will tend to these within the Blender 14.x development window.

Cheers,
Azen
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Re: Update and Introduction

Postby azen » Tue Dec 12, 2017 4:16 am

azen Tue Dec 12, 2017 4:16 am
Quick Update:

The new 3.07 - 14.1 version of the Blender plugin is now being tested. We expect to have this released in the next two days. Apologies for the delay.

Cheers,
Azen
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Re: Update and Introduction

Postby J.C » Tue Dec 12, 2017 11:42 am

J.C Tue Dec 12, 2017 11:42 am
Thanks for update.
Could you provide specific information on what is going to be fixed in coming releases except passes?
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Re: Update and Introduction

Postby azen » Sun Dec 17, 2017 9:54 pm

azen Sun Dec 17, 2017 9:54 pm
HI all,

First of all, my apologies for the belated release of the latest plugin version. We will push hard to have this available by tomorrow. We had been hit with an emergency situation that required urgent attention. We will strive to get our release cycle back on track. Our apologies again for the delay.

To update on what this release will contain:

Refactor blender render pass system
Add new passes (diffuse filter, reflection filter, layer shadow, layer black shadow, layer colour shadow, layer reflection, normal geometric, normal smooth, normal shading, normal tangent)
Fix disordered preview results
Support alpha channel in RenderLayer Node for octane render result
Rename "normal vertex" to "normal smooth"
Fix multiple other bugs in old render system


The next version after will involve a massive bug hunt (to minimize unforeseen stability issues, we held off on a number of bug fixes until we had stabilized higher-priority updates). The more feasible Feature Request updates will also be addressed, as much as possible.

Cheers,
Azen
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Re: Update and Introduction

Postby mirobimbo » Mon Dec 18, 2017 6:27 am

mirobimbo Mon Dec 18, 2017 6:27 am
Thanks,

fix please problem with windows deffender "Trojan:Win32/Fuerboos.B!c" in server file

I cant download and install previous version because of it.
Sorry my English.
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Re: Update and Introduction

Postby J.C » Mon Dec 18, 2017 8:43 pm

J.C Mon Dec 18, 2017 8:43 pm
azen wrote:HI all,

First of all, my apologies for the belated release of the latest plugin version. We will push hard to have this available by tomorrow. We had been hit with an emergency situation that required urgent attention. We will strive to get our release cycle back on track. Our apologies again for the delay.

To update on what this release will contain:

Refactor blender render pass system
Add new passes (diffuse filter, reflection filter, layer shadow, layer black shadow, layer colour shadow, layer reflection, normal geometric, normal smooth, normal shading, normal tangent)
Fix disordered preview results
Support alpha channel in RenderLayer Node for octane render result
Rename "normal vertex" to "normal smooth"
Fix multiple other bugs in old render system


The next version after will involve a massive bug hunt (to minimize unforeseen stability issues, we held off on a number of bug fixes until we had stabilized higher-priority updates). The more feasible Feature Request updates will also be addressed, as much as possible.

Cheers,
Azen


Hi Azen, thanks for the informational update!
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Re: Update and Introduction

Postby azen » Tue Dec 19, 2017 4:27 am

azen Tue Dec 19, 2017 4:27 am
Hi all,

Additional updates:

* Support stereoscopic camera in preview mode
* Use two camera image setting for render mode and preview mode; make it more understandable
* Fix black screen issue in stereo camera
* Fix bugs when choosing multiple textures with same name
* Fix render failure with rename material
* Fix texture reload issue in image texture node
* Fix wrong effect for “response type” in camera image
* Fix anti-virus false positive for window server
* Fix missing numpy lib in Linux build
* Fix missing ocean modifier in Linux build


There are even more fixes still in the works for the 14.x cycle. As a side note, the first 15.x release (release date TBD) will feature an update to Octane 3.08.

I will do all I can to complete testing and get this in the hands of our users for tomorrow.




Cheers,
Azen
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