Local material database and node names on export

Forums: Local material database and node names on export
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Local material database and node names on export

Postby wakyak » Wed May 03, 2017 7:37 am

wakyak Wed May 03, 2017 7:37 am
Hi all!

Two questions:

1. Is a local material database supported within the Blender plugin?

2. When exporting to orbx all my nodes get charming sounding names like "0000000011334EA8", any way of making them retain their original tag?

Cheers /Erik
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Re: Local material database and node names on export

Postby abreukers » Fri May 12, 2017 5:35 am

abreukers Fri May 12, 2017 5:35 am
Hi Wakyak, I created a customized localDB, it's just a classic folder (or directory) for my octane materials which were created in BlenderOctane. Provided that the materials are applied to a mesh or something, I find that I can save my octane materials to a .blend file and place that file into the folder, and then if I want to load the same material, I just do a File>append and navigate to the folder where I stored the materials and select the .blend file. The .blend file lets you access the elements in it, and there is one folder within the .blend file that is reserved for the materials. You can then select the material from there.
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Re: Local material database and node names on export

Postby Marvez » Fri May 12, 2017 10:09 pm

Marvez Fri May 12, 2017 10:09 pm
why cant I import a material I setup in Octane standalone save as a ORBX local and then import into blender Octane? ; its something I can do easily with the Rhino plugin
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Re: Local material database and node names on export

Postby pegot » Sat May 13, 2017 1:14 am

pegot Sat May 13, 2017 1:14 am
Apparently ORBX import is coming to all the plugins:

viewtopic.php?f=32&t=56768#p312265
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