Substance Painter to Octane Blender Node Graph

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Substance Painter to Octane Blender Node Graph

Postby RajivMudgal » Wed May 03, 2017 1:21 am

RajivMudgal Wed May 03, 2017 1:21 am
Maps From Top:
Metal
Base Color
Roughness
Normal

Let me know if it works for you

viewtopic.php?f=5&t=61072

Octane Texture Node_ Face.jpg
Rajiv Mudgal
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Re: Substance Painter to Octane Blender Node Graph

Postby grimm » Wed May 03, 2017 6:18 am

grimm Wed May 03, 2017 6:18 am
Do you have a blend file? I'm just trying out both substance designer and painter.
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Re: Substance Painter to Octane Blender Node Graph

Postby RealityFox » Sat May 20, 2017 3:43 pm

RealityFox Sat May 20, 2017 3:43 pm
This seems fairly complex? What is this trying to make? I just have Substance export the textures using the "PBR -Spec and Gloss from Metallic/Roughness" and then export the roughness maps from the Metalic Roughness config.

I use the metalic and roughness for painting in Substance.
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Re: Substance Painter to Octane Blender Node Graph

Postby RajivMudgal » Sun May 21, 2017 1:19 am

RajivMudgal Sun May 21, 2017 1:19 am
Hi
Octane does not exactly work the way a standard PBR Metal Roughness shading does. So its a little tricky to get the octane viewport to match Substance viewport one to one.
Also you are ultimately creating your texture looks in substance and you would want those to translate to Octane as faithfully as you can.

As Octane does not have an add shader so its not simple enough to overlay your specular reflections honoring the bump and normals. It get a little trickier here...
and as you can see you also have to add the diffuse colour into the specular to get realistic metallic reflections in Octane to make it work.

You have to use the Metal/Rough preset in Substance export and normals should be opengl.
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Re: Substance Painter to Octane Blender Node Graph

Postby RealityFox » Thu May 25, 2017 2:42 pm

RealityFox Thu May 25, 2017 2:42 pm
Hmm I see, to be fair I haven't tried using a substance file for metal. Mostly just skin and cloth and it seems to translate well. I used a tutorial for Octane C4D that seems to get good results but maybe an actual metal material would need your node graph.

In case other people are interested:

https://www.youtube.com/watch?v=qtc_7Zr86Ag
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Re: Substance Painter to Octane Blender Node Graph

Postby grimm » Thu May 25, 2017 10:39 pm

grimm Thu May 25, 2017 10:39 pm
I haven't done much with metal as well. I did do this hammer but it's all painted and rusted so no metal. :)

hammer1.png


I did this through standalone, not Blender. It was just a straight up plug in the texture, nothing fancy.
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Re: Substance Painter to Octane Blender Node Graph

Postby RajivMudgal » Fri May 26, 2017 12:28 am

RajivMudgal Fri May 26, 2017 12:28 am
Nice.
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Re: Substance Painter to Octane Blender Node Graph

Postby grimm » Fri May 26, 2017 4:23 am

grimm Fri May 26, 2017 4:23 am
Thanks, it's a start. :)
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