by RajivMudgal » Sun May 21, 2017 1:19 am
RajivMudgal
Sun May 21, 2017 1:19 am
Hi
Octane does not exactly work the way a standard PBR Metal Roughness shading does. So its a little tricky to get the octane viewport to match Substance viewport one to one.
Also you are ultimately creating your texture looks in substance and you would want those to translate to Octane as faithfully as you can.
As Octane does not have an add shader so its not simple enough to overlay your specular reflections honoring the bump and normals. It get a little trickier here...
and as you can see you also have to add the diffuse colour into the specular to get realistic metallic reflections in Octane to make it work.
You have to use the Metal/Rough preset in Substance export and normals should be opengl.
Rajiv Mudgal
Film Maker and VFX Creative Director at DarkWhite Productions
Win 10 64 |3X Nvidia Titan | i7 5820k | 32GB