Perfomance in viewport

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Re: Perfomance in viewport

Postby gilfanovruslan » Mon Apr 04, 2011 11:16 am

gilfanovruslan Mon Apr 04, 2011 11:16 am
No effect:

560gtx geforce 266.66
Code: Select all
Benchmark Results, Screen Size 1280 x 962

Overall Score (FPS)
gl : 17.5418 fps
render : 5.87 sec

Spin wireframe view, subsurf monkey, 4 subsurf levels : 64.1546 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 33.4218 fps
Spin solid view, 1000 monkes : 6.7619 fps
Spin wire view, 1000 monkes : 12.3116 fps
OpenGL image load & free, 256x256 px : 190.5514 fps
OpenGL image load & free, 512x512 px : 119.4612 fps
OpenGL image load & free, 1024x1024 px : 30.2691 fps
OpenGL image load & free, 2048x2048 px : 7.4195 fps
Raytracing with AO and area light, 4 threads : 4.16 sec
Shadowbuffer light, 4 threads : 7.58 sec


560gtx quadro 266.45
Code: Select all
Benchmark Results, Screen Size 1280 x 962

Overall Score (FPS)
gl : 17.6902 fps
render : 6.32 sec

Spin wireframe view, subsurf monkey, 4 subsurf levels : 52.8380 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 37.4664 fps
Spin solid view, 1000 monkes : 6.8085 fps
Spin wire view, 1000 monkes : 12.4886 fps
OpenGL image load & free, 256x256 px : 226.5463 fps
OpenGL image load & free, 512x512 px : 128.1921 fps
OpenGL image load & free, 1024x1024 px : 30.1162 fps
OpenGL image load & free, 2048x2048 px : 7.4491 fps
Raytracing with AO and area light, 1 threads : 4.44 sec
Shadowbuffer light, 8 threads : 8.20 sec


260gtx quadro 267.05
Code: Select all
Benchmark Results, Screen Size 1280 x 962

Overall Score (FPS)
gl : 25.3348 fps
render : 5.83 sec

Spin wireframe view, subsurf monkey, 4 subsurf levels : 119.6659 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 57.5297 fps
Spin solid view, 1000 monkes : 13.8383 fps
Spin wire view, 1000 monkes : 32.7481 fps
OpenGL image load & free, 256x256 px : 205.6051 fps
OpenGL image load & free, 512x512 px : 134.0639 fps
OpenGL image load & free, 1024x1024 px : 29.0903 fps
OpenGL image load & free, 2048x2048 px : 7.1157 fps
Raytracing with AO and area light, 1 threads : 4.11 sec
Shadowbuffer light, 2 threads : 7.56 sec
Attachments
benchmark.zip
(51.72 KiB) Downloaded 205 times
Win 7 x64 |gtx560ti 2gb | 2600K | 16gb | Google translator
gilfanovruslan
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Re: Perfomance in viewport

Postby Jaberwocky » Mon Apr 04, 2011 11:27 am

Jaberwocky Mon Apr 04, 2011 11:27 am
Maybe the Quadro drivers only work better in Autodesk programs.I know Nvidia make great claims that these drivers are optimised for Autodesk applications.I changed over when some heavy polygon scenes were becoming sticky in AutoCad and Max.They both now appear to redraw/refresh a faster in these programs than when i used the Geforce drivers.Although this was only a subjective assessment.

Sorry they did not help with your current problem gilfanovruslan
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Re: Perfomance in viewport

Postby GeoPappas » Mon Apr 04, 2011 11:49 am

GeoPappas Mon Apr 04, 2011 11:49 am
gilfanovruslan wrote:No effect...


You probably didn't see a performance increase for the GTX 260 and 560 since those video cards are not listed in the NV_DISP file.

The only GeForce cards that are listed in the NV_DISP file are as follows:

GTX 460 SE
GTX 460
GTX 465
GTX 470
GTX 480
GTX 570
GTX 580
GeForce 9400

So those are the only cards that will probably see a performance boost.
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