Alpha shadow

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Alpha shadow

Postby dmoya » Wed Mar 23, 2011 12:20 pm

dmoya Wed Mar 23, 2011 12:20 pm
Hi, I wonder if the shadow octane accepts alpha.
Example: shadow.png

Thank
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shadow.png
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Re: Alpha shadow

Postby greg.thoman » Wed Mar 23, 2011 12:22 pm

greg.thoman Wed Mar 23, 2011 12:22 pm
sunlight doesn't cast alpha shadows yet. Try it with an HDRI or something and it will.
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Re: Alpha shadow

Postby matej » Wed Mar 23, 2011 12:23 pm

matej Wed Mar 23, 2011 12:23 pm
You must use pathtracing and have alphashadows enabled in the preview kernel.
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Re: Alpha shadow

Postby matej » Wed Mar 23, 2011 12:26 pm

matej Wed Mar 23, 2011 12:26 pm
greg.thoman wrote:sunlight doesn't cast alpha shadows yet. Try it with an HDRI or something and it will.


That is not true. Alpha shadows work with daylight.
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Re: Alpha shadow

Postby dmoya » Wed Mar 23, 2011 12:34 pm

dmoya Wed Mar 23, 2011 12:34 pm
Is true,

thank
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Re: Alpha shadow

Postby dmoya » Wed Mar 23, 2011 12:43 pm

dmoya Wed Mar 23, 2011 12:43 pm
one more question. I can use an octane video? and if you can I recognize the alpha channel?

thank you very much for your time
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Re: Alpha shadow

Postby matej » Wed Mar 23, 2011 3:49 pm

matej Wed Mar 23, 2011 3:49 pm
dmoya wrote:I can use an octane video? and if you can I recognize the alpha channel?


I'm sorry but I don't understand what do you mean.

If you want to save your renders with alpha channel, then you must enable it in the preview kernel.
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Re: Alpha shadow

Postby dmoya » Fri Mar 25, 2011 7:41 am

dmoya Fri Mar 25, 2011 7:41 am
I want to know is if I can put a video as a texture
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Re: Alpha shadow

Postby DayVids » Fri Mar 25, 2011 7:38 pm

DayVids Fri Mar 25, 2011 7:38 pm
you might want to look into something like youveelizer for AE and then export a normal map for it from your modeling tool ( assuming you're using the export from your modeling tool to get your camera position )
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