Baking camera UV set?

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Baking camera UV set?

Postby wakyak » Mon Jan 30, 2017 11:32 am

wakyak Mon Jan 30, 2017 11:32 am
Hi!

Does baking a UV texture mapped object to a second UV-map work for anyone else?

I have an object with two UV-maps setup. Setting the UV set on the baking camera to anything but 1 produces a black image.

Any help appreciated, cheers! /Erik
wakyak
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Re: Baking camera UV set?

Postby mojave » Wed Feb 01, 2017 10:16 pm

mojave Wed Feb 01, 2017 10:16 pm
Hi,

The Blender plugin does not currently support more than one UV map for baking. JimStar is aware of this and has it as part of the plugin's roadmap.

Best,
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Re: Baking camera UV set?

Postby wakyak » Fri Feb 03, 2017 8:16 am

wakyak Fri Feb 03, 2017 8:16 am
Understood, thanks for the answer. It does limit the use of baking in Blender quite significantly though, at least in my case.

Anywhere I could view this road-map? In order to know what functionality to expect, conversely not expect from the plugin.

Cheers /Erik
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Re: Baking camera UV set?

Postby wakyak » Mon Feb 13, 2017 11:38 am

wakyak Mon Feb 13, 2017 11:38 am
Hi again!

Is there a workaround for this issue?

I've been trying my luck in Octane standalone. Standard Alembic export manages to export multiple uv-sets but doesn't take any Octane specific settings into account (vital random color seeds in my case). Orbx export looses all but the active uv-set making it pretty useless for my purposes.

Any ideas?

Cheers Erik
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