Substance PBR-Node Blender

Forums: Substance PBR-Node Blender
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Substance PBR-Node Blender

Postby cHirio » Sun Dec 04, 2016 2:56 pm

cHirio Sun Dec 04, 2016 2:56 pm
Hi,
I tried recreating the Substance PBR-Node from the LiveDB inside Blender.
When I try opening it inside Blender it always crashes. I suspect it has sth. to do with the node shown in the attachement.

There is a gradient used as input for a starting value of another gradient. I couldn't recreate that inside Blender aswell.
Any suggestions?

Best regards Dario
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cHirio
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Re: Substance PBR-Node Blender

Postby cHirio » Thu Dec 15, 2016 6:55 pm

cHirio Thu Dec 15, 2016 6:55 pm
Does really nobody have an idea to replicate the substance pbr material from the LiveDB inside Blender?
I can't use the existing ones, because it always crashes.

Dario
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Re: Substance PBR-Node Blender

Postby cHirio » Thu Dec 15, 2016 7:07 pm

cHirio Thu Dec 15, 2016 7:07 pm
Here's what i found on the C4D forum. The gradient node doesn't look the same in Blender. Why is that? How can I achieve a start and end input in the gradient node?!
Dario
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oct_tute_03b_Ink_LI.jpg
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Re: Substance PBR-Node Blender

Postby JimStar » Wed Dec 21, 2016 1:46 am

JimStar Wed Dec 21, 2016 1:46 am
Blender has a simple implementation of its gradient node's ramp with no input pins generated for positions - only direct RGB colors are supposed to be there by Blender developers. And there is no way to add different additional pins at runtime to different nodes of the same type (or remove them) - Blender nodes are built statically.
But I will consider some workarounds if possible for this in later plugin versions.
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