ORBX Import

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

ORBX Import

Postby pegot » Mon Oct 10, 2016 8:00 pm

pegot Mon Oct 10, 2016 8:00 pm
Is ORBX import from SA a feature that is planned for the v3 Blender plugin?
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Re: ORBX Import

Postby matrix2012 » Tue Oct 18, 2016 8:14 am

matrix2012 Tue Oct 18, 2016 8:14 am
+1
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Re: ORBX Import

Postby kaskudo » Sat Apr 29, 2017 10:41 pm

kaskudo Sat Apr 29, 2017 10:41 pm
+1
Otoy not read this posts
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Re: ORBX Import

Postby Goldorak » Sun Apr 30, 2017 12:26 am

Goldorak Sun Apr 30, 2017 12:26 am
See the thread on 3.07 - we are working on SA UX in plugin to better support ORBX import in all plugins.
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Re: ORBX Import

Postby pegot » Sun Apr 30, 2017 9:58 am

pegot Sun Apr 30, 2017 9:58 am
Goldorak wrote:See the thread on 3.07 - we are working on SA UX in plugin to better support ORBX import in all plugins.

This is very welcomed news! Didn't find that thread right away - it is in the Maya forum. For anyone else looking, see below:

viewtopic.php?f=109&t=60846&hilit=orbx+3.07&start=10

Does this mean that features which don't have easy correlation between the plug-in and SA can now be made to work? For instance: In Blender animating between two mix textures failed to carry over to SA in ORBX (this was back in v2 - have not tested that in v3 yet).

More recently, I did a simple daylight animation in Blender which did not export to SA in the ORBX (see below - post that was never answered).

viewtopic.php?f=32&t=60208
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Re: ORBX Import

Postby pegot » Fri Sep 15, 2017 8:58 pm

pegot Fri Sep 15, 2017 8:58 pm
Can devs please provide update on ORBX import to Blender. Will this be included in next release? if not, when?
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