Finally V3, feels like Christmas
Does the smoke sim work yet in V3? The switch between Point Cache and VDB is greyed.
How do I setup a smoke shader in the Blender node tree?
Thank you!
grimm wrote:Here is what I have so far, just a quick test with a simple scene.
regionfive wrote:Hi grimm,
Coloring the smoke is easy: Just plug a RGBSpectrum Texture Node into the Absorbtion input of the Volume Medium.
The color you absorb leaves the rest of the color in the smoke. Meaning if you absorb cyan, you´ll get red smoke.
Good tip with the Properties Panel
Best,
R
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