WIP "Next-Gen" blender unofficial exporter

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: WIP "Next-Gen" blender unofficial exporter

Postby dave62 » Tue Mar 01, 2011 2:45 pm

dave62 Tue Mar 01, 2011 2:45 pm
hey mib,
if you want the maps to be exported you got to know some more detail:
-if direct write is enabled. you need to set your maps in the Material panel to be correctly exported.
(in this case all material information is transferred via the ocs)
-if direct write is disabled. you need to set your maps under the TEXTURE panel.
(in this case all material information is transferred via the mtl)


um vorhandene maps korrekt zu exportieren muss du ein paar details kennen:
-falls "direct write" aktiviert ist, musst du die maps MATERIAL panel jeweils aktivieren.
(die material information werden via ocs übertragen)
-falls "direct write" deaktiviert ist, must die maps im TEXTURE panel aktivieren.
(die material informationen werden via mtl übertragen)

i hope this helps
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Re: WIP "Next-Gen" blender unofficial exporter

Postby mib2berlin » Tue Mar 01, 2011 3:12 pm

mib2berlin Tue Mar 01, 2011 3:12 pm
Das erlärt einiges. :mrgreen:

I am a little confused about the two texture possibilities and used both.
THX for clear up, mib
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Re: WIP "Next-Gen" blender unofficial exporter

Postby yoyoz » Tue Mar 01, 2011 3:23 pm

yoyoz Tue Mar 01, 2011 3:23 pm
Don't forget that if going for the 'old' way (using mtl), not only you won't get any benefit from the new exporter but also that materials are imported only once from the mtl. Since octane 2.43, if the material already exists in the ocs, updates will be ignored by octane.
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Re: WIP "Next-Gen" blender unofficial exporter

Postby tungerz » Tue Mar 01, 2011 8:16 pm

tungerz Tue Mar 01, 2011 8:16 pm
Woah Dave,
Great job on your test runs :)
I have one in the oven now, had issues with textures, got it worked out, but it has a long way to go to get at the stage you are :)

will post as soon as render is done :)

Cheers,

Tungerz
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Re: WIP "Next-Gen" blender unofficial exporter

Postby steveps3 » Tue Mar 01, 2011 8:54 pm

steveps3 Tue Mar 01, 2011 8:54 pm
Excellent work Lionel. Good to see you back in the saddle.
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Re: WIP "Next-Gen" blender unofficial exporter

Postby r0ug3r » Wed Mar 02, 2011 4:34 am

r0ug3r Wed Mar 02, 2011 4:34 am
hi yoyoz, ive been playing around the exporter recreating the ones on the vids. its really amazing!!! i hope we can document this process so we can share to others.

thank's yoz! ur really great man!! keep it up. it has been a while. glad ur back!!!! :mrgreen:

cheers!!
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Re: WIP "Next-Gen" blender unofficial exporter

Postby mib2berlin » Wed Mar 02, 2011 6:41 am

mib2berlin Wed Mar 02, 2011 6:41 am
Play around "the" exporter and got a small video.
Nothing special but fun:

http://vimeo.com/20536873

More laters.
Cheers mib
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Re: WIP "Next-Gen" blender unofficial exporter

Postby yoyoz » Wed Mar 02, 2011 7:26 am

yoyoz Wed Mar 02, 2011 7:26 am
I think I've seen this map before :-)

Quick background about it: this watch ring is used to compute either flight duration or time of arrival based on TAS (True Air speed). Half of it is for airspeed of 100 knots, the other half for 110 knots. You only need to align the distance (in nm - Nautical Miles) to either 0 or current minutes needles. The manufacturer (who has been my instructor for my first flight) can deliver rings for other airspeeds (for instance 140 or 150 if flying the 200hp Mooney).
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Re: WIP "Next-Gen" blender unofficial exporter

Postby tungerz » Wed Mar 02, 2011 3:28 pm

tungerz Wed Mar 02, 2011 3:28 pm
Lionel, Thanks for all the work you are putting into the exporter, it is awesome.
Yoyoz octane exporter 1.04 (I had already started the render when Lionel posted the new and improved version :) )
blender 35231, Octane 2.43

Sorry for to much jitter, I had added noise to the graph and didn't realize how much it was :p
Note 1 to self... Easy on the Noise there bud :p

All textures (even the lighting texture) are keyframed at different x and z with gamma and power levels keyed as well.
You can't see the backdrop because I had too much spec on it, but it had a uv grid texture on it moving in different grid
sizes as well.

anywho... 1st test

Note 2 to self... ditch this 9600 and invest in a 5xx card :)

Cheers,

Andy
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Re: WIP "Next-Gen" blender unofficial exporter

Postby steveps3 » Wed Mar 02, 2011 3:38 pm

steveps3 Wed Mar 02, 2011 3:38 pm
Lionel,

Is the new exporter script mainly aimed at animation or is it a complete blender-octane exporter?

I wouldn't mind giving it a whirl either way but I'm not really into animations.
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