i want to render a fluid sim out of blender.
Due to the need for a hires-sim, i am on ubuntu64, using blender 2.49(: and the 2.49 octane exporter script.
After first "renderpreview" export, i setup the materials in octane. I dropped some mat out of the live DB into the node editor and then connect it to the specific node.
Then i saved the ocs to keep the mat-setup for the animation.
But afterwards the fluidmesh is no more refreshed while exporting for animation. There is no more fluid animation only a stiil of the frame in which i previously setup the materials and saved the ocs.
Without a previous mat-setup in octane the fluid sim gets exported correctly...
What can i do?
Using octane for some weeks now. i must say: I love it a lot, its awesome for stills! -but...
as blender user the most time consuming task is the export and the hustle with the material setup which i got to repeat after each lil change/addition inside blender.
I think using obj makes octane compatible to a lot of 3d suites but is also a bottleneck for a good export.
Is there any new update/release of an blender25 export script planned? also for linux?
What can the community do to improve the workflow?.....maybe just chill and wait for x-mas... 2.3v6??
regards dave
edit: it only seems to work under winxp32 with blender 2.49