by voon » Thu Mar 20, 2014 7:56 am
voon
Thu Mar 20, 2014 7:56 am
Is this possible? I had tried fluid and cloth ... those are no problem, as it only calculates a mesh fram by frame, which you can then render as animation, works without problems with Octane. But Fire is weird and uses internal "volume material" definition it seems and can only work with blender internal engines? At least I didn't see how you can just calculate something there and let it render by Octane. I'm trying to create a realistic explosion.