Saramary wrote:You don't need to convert any objects into hair at all, instead of this you can use PS and save memory of your computer.
Hello again, and thank you so much for your efforts and links! I'm sure this is totally easy, but I still can't seem to wrap my head around it.
Here's what I did:
1) I created two similar objects, A and B.
2) I applied hair to B, assuming this would be the source object. (I also checked 'Scatter' in Object Data/Octane Properties, as well as in Render/Render.)
3) Nothing happened, rendering-wise.
4) I looked at Jim's image, the one you linked to here:
download/file.php?id=25940&mode=view
5) It differed from my settings, so I changed my default 'Path'-setting in the Particles Tab to 'Object', in order to match Jim's settings.
6) Then I experimented with using either A or B in the Parent Field and in the Dupli Object Field.
7) Suddenly B - the source, not the object - was indeed rendered with some kind of structured material on it, and it didn't matter if I changed the object in the Parent Field or the Dupli Object field. But the rendered image did not look like hair at all. It looked like a... brain.
8) I changed the hair settings a bit and enabled Children, using a rather low number.
9) Blender almost stopped responding and the NVIDIA driver crashed because of a 'time out'.
Later, the PC (i7-4820K, 16GB RAM, 2xTitan) crashed. I've never experienced that before.
I looked a bit more at Jim's screenshot to compare it to my settings. It turns out I don't have a Rotation Tab or a Physics Tab under Particles settings, I don't know why...