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Smoothing problem

PostPosted: Wed Oct 06, 2010 5:55 pm
by danvica
Hello,
I don't know whether it's the right place to ask but I try.

I imported in Blender a geometry created in PRO/E. I used slp format.

I smoothed all the single parts in blender but rendering in Octane results in a faced render. See picture.

I tryed to smooth the material in OR but the reflection is someway bad.

By the way, If I use the internal Blender's render or Yafaray this seems to work but if I use Luxrender I obtain the same result.

Thanks for any hints.

Re: Smoothing problem

PostPosted: Wed Oct 06, 2010 7:40 pm
by matej
Is 'smooth' enabled in your Octane material?

Re: Smoothing problem

PostPosted: Wed Oct 06, 2010 8:32 pm
by danvica
Not in the picture I sent. But I already tried with bad results.

But I'm not sure is something involving Octane or the exporter.

I have to play a little with Blender's smooth / edgeslit and so on.

Daniele

Re: Smoothing problem

PostPosted: Thu Oct 07, 2010 11:46 am
by ROUBAL
Smooth works better on subsurfaced meshes, but i also noticed that sometimes it has very few effect in Octane.

Re: Smoothing problem

PostPosted: Thu Oct 07, 2010 12:08 pm
by GeoPappas
ROUBAL wrote:Smooth works better on subsurfaced meshes, but i also noticed that sometimes it has very few effect in Octane.


I have also found that Octane has some issues with smoothing curved surfaces at times.

Re: Smoothing problem

PostPosted: Fri Oct 08, 2010 12:32 pm
by danvica
Thanks for the info.

I wasn't able to smooth the surface using Blender's tools.
I tried edgesplit but it works with the Blender render only. Is there anything else I could try ?

I did some search and I found some posts on other forum regarding Octane's limits managing normals included into the obj format.

I don't want to upset anybody (expecially Radiance) but I'd like to know whether my problem could be caused by these limits and how to do in order to manage them.

Many thanks.

Daniele

Re: Smoothing problem

PostPosted: Fri Oct 08, 2010 1:43 pm
by ycarry
Hi
Blender can read (with some specials scripts) but not save vertex normal (lost if Blender tools used)...
many cad applications use vertex normal (and unwelded edges,...)...
etc.

What are other file format you can save with pro/E?
Can you send file (or part) so we can test how/what pro/E write?
and add a cad format (as IGES, STEP, ...) to compare?

Re: Smoothing problem

PostPosted: Fri Oct 08, 2010 4:31 pm
by matej
danvica wrote:I did some search and I found some posts on other forum regarding Octane's limits managing normals included into the obj format.

I'm not sure it will help, but try enabling "HQ" in the advanced tab of Blender export script

Re: Smoothing problem

PostPosted: Fri Oct 08, 2010 5:47 pm
by danvica
HQ option is active (by default in my exporter).

I haven't fully check if there's a way to import an IGES into Blender.

We are used to PRO/E render format (.slp) because Blender can separate any different parts of a PRO/E assembly.

I see now that I can't upload my files. I'll find a way to send you them.

I'm still not sure that my problem is in Octane. Maybe I'm missing something in Blender.

Re: Smoothing problem

PostPosted: Fri Oct 08, 2010 6:31 pm
by ycarry
oh yes IGES is to see if its another prob, not to use in Blender... :)
no need to send a real file, an object with curves/volumes is enough