UV-map changes don't update in render - what do I do wrong?

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UV-map changes don't update in render - what do I do wrong?

Postby justavisitor » Wed Nov 13, 2013 2:34 pm

justavisitor Wed Nov 13, 2013 2:34 pm
Would anyone please tell me what I'm doing wrong here?

When I move a selected, unwrapped mesh across an image in the UV-editor, the movement is simultaneously updated in the Viewport - when I'm in Texture mode.

But when I go into Rendered mode, and continue to move said selection, changes are no longer updated.

(I might add that the changes are updated as expected when I do a 'real' render; i.e. pressing F12.)

What do I do wrong?

When I repeat the procedure in the non-Octane version of Blender, all changes are instantly updated in Rendered mode.
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Re: UV-map changes don't update in render - what do I do wro

Postby FooZe » Wed Nov 13, 2013 9:58 pm

FooZe Wed Nov 13, 2013 9:58 pm
Hi,

For the benefit of others i will post here too (as well as the email i sent you).
The UV's are updated to the render engine by the plugin when you exit edit mode.
So when you have adjusted your UV's just double tap TAB (if you haven't changed the default) and it will update the UV's and switch back to edit mode.

Thanks
Chris.
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Re: UV-map changes don't update in render - what do I do wro

Postby justavisitor » Wed Nov 13, 2013 11:10 pm

justavisitor Wed Nov 13, 2013 11:10 pm
Thank you again, Chris!
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