Would anyone please tell me what I'm doing wrong here?
When I move a selected, unwrapped mesh across an image in the UV-editor, the movement is simultaneously updated in the Viewport - when I'm in Texture mode.
But when I go into Rendered mode, and continue to move said selection, changes are no longer updated.
(I might add that the changes are updated as expected when I do a 'real' render; i.e. pressing F12.)
What do I do wrong?
When I repeat the procedure in the non-Octane version of Blender, all changes are instantly updated in Rendered mode.