mib2berlin wrote:Hm, I don´t mean "Efficiency - Distribution", this is the IES thingy.
I did not say that you mean. Marten74 wrote about it, and I answered to him about "current texture node during UV-unwrap", exactly to this sentence:
Marten74 wrote:It seems the UV-unwrapping issue when using project from view is back. In order to solve the problem you need to add a regular blender texture node with the same texture applied (not connected) in order for the octane blender plugin to get the UV coordinates right.
About your issue: it is exactly "Efficiency - Distribution" issue, they are just swapped during transfer of emission node to server. Will fix it in next version.