OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [OBSOLETE]

Forums: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [OBSOLETE]
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Postby grimm » Fri Oct 25, 2013 7:30 am

grimm Fri Oct 25, 2013 7:30 am
Cool! Glad it worked. :)
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Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Postby JimStar » Fri Oct 25, 2013 7:37 am

JimStar Fri Oct 25, 2013 7:37 am
grimm wrote:Jimstar, after using the plugin for awhile the viewport or the render screen no longer updates as the render is running. It displays 1 sample per pixel and then stops. Only after the render stops at the max samples does it display the final render image.

Do somebody have the same issue?
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Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Postby kaiwas » Fri Oct 25, 2013 10:15 am

kaiwas Fri Oct 25, 2013 10:15 am
JimStar wrote:Do somebody have the same issue?


working correctly
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Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Postby afecelis » Fri Oct 25, 2013 11:26 pm

afecelis Fri Oct 25, 2013 11:26 pm
JS thanks a lot for another great beta and for all the fixes. LiveDB materials are now showing up OK but they're all open, I can't close them by clicking on their minus' signs. Anyone else having this issue as well?
I'll post a screenshot soon.
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Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Postby afecelis » Fri Oct 25, 2013 11:40 pm

afecelis Fri Oct 25, 2013 11:40 pm
OK, some news, it's not a linux-only issue since it also happened on windows.
Image
AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.

regards,
Alvaro F. Celis
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Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Postby Toast » Sat Oct 26, 2013 12:36 am

Toast Sat Oct 26, 2013 12:36 am
There is a refresh button next to the pause button, did you try that?
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Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [CURRE

Postby ephdot » Wed Oct 30, 2013 12:14 am

ephdot Wed Oct 30, 2013 12:14 am
afecelis wrote:OK, some news, it's not a linux-only issue since it also happened on windows.

AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.

regards,
Alvaro F. Celis


Regarding the materials being "stacked" issue (it creates new material slots versus replacing the selected one). I saw that for the Windows plug-in when I first tried the latest version. At first I though that they had modified it to work that way. Later on, when I restarted Blender, it was no longer doing the stacked thing. I even tried for about an hour to recreate it and was unsuccessful. No clue what it was, but I've not seen it since.
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Re: OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [OBSOL

Postby JimStar » Fri Nov 08, 2013 1:39 am

JimStar Fri Nov 08, 2013 1:39 am
Next version HERE.;)
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