Alpha (or only shadow)-Material?

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Alpha (or only shadow)-Material?

Postby dafassi » Tue Sep 24, 2013 4:53 pm

dafassi Tue Sep 24, 2013 4:53 pm
Hi Blender-Octane-Heads.

Can anybody tell me how to make an Alpha-Material?

I have rigidbodys that fall down to a cube. The cube is a passive rigidbody and should be invisible.
But i dont whant to see objects that are behind this cube. Because in post i whant to place the finished sequence over a video.

How to to this?
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Re: Alpha (or only shadow)-Material?

Postby FooZe » Mon Sep 30, 2013 4:45 am

FooZe Mon Sep 30, 2013 4:45 am
Hi Dafassi,

What you are looking for is probably the "matte" option in the diffuse material.
Apply an octane diffuse material to the passive rigidbody and tick the matte option on it.

Thanks
Chris.
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Re: Alpha (or only shadow)-Material?

Postby dafassi » Wed Oct 16, 2013 8:42 pm

dafassi Wed Oct 16, 2013 8:42 pm
YES! Got it working.

Thank you :)

Am i able to export everything in seperated passes?
iE only the mirror of an object thats mirrored in water.
or only the light, an object receives.
...
?
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Re: Alpha (or only shadow)-Material?

Postby FooZe » Wed Oct 16, 2013 10:54 pm

FooZe Wed Oct 16, 2013 10:54 pm
dafassi wrote:Am i able to export everything in seperated passes?
iE only the mirror of an object thats mirrored in water.
or only the light, an object receives.


No sorry, this kind of breakdown of the rendered components is not available in octane.
Only the deep channel kernel modes are available (ie: material ID, Z depth, geometric normals, shading normals, position, texture co-ordinates)

Thanks
Chris.
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