viewport performance

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viewport performance

Postby pitiwazou » Mon Sep 02, 2013 10:47 am

pitiwazou Mon Sep 02, 2013 10:47 am
Hi,

I would like to know if it is possible to increase the viewport performance with a second card.
Not a big card, but just enough to have a fluide viewport when we have a render region in a 3dview.
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Re: viewport performance

Postby glimpse » Mon Sep 02, 2013 2:00 pm

glimpse Mon Sep 02, 2013 2:00 pm
if I understand Your question right, then answer is yes =) if You have two cards or let's say discrete card and iGPU /runing from APU/CPU - You could get more fluid navigation. as an alternative tick priority box in "display" or Cuda options.. don't remember where exactly as I don't use that =) that will leave some resources on Your card for monitor =)..
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Re: viewport performance

Postby pitiwazou » Mon Sep 02, 2013 2:31 pm

pitiwazou Mon Sep 02, 2013 2:31 pm
Great thx !
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Re: viewport performance

Postby pitiwazou » Mon Sep 02, 2013 11:11 pm

pitiwazou Mon Sep 02, 2013 11:11 pm
That's work really good ^^
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Re: viewport performance

Postby megacal » Wed Sep 04, 2013 1:16 am

megacal Wed Sep 04, 2013 1:16 am
Yes, and the display card doesn't have to be CUDA or expensive.

My Galaxy 210 cost only $10 US, and works great. ;)
2 GPUs: Zotac GTX 580 1.5gb Amp! GPU for Octane....Galaxy 210 1gb for display
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
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Re: viewport performance

Postby myclay » Sat Sep 07, 2013 7:49 am

myclay Sat Sep 07, 2013 7:49 am
wow a second graphics card can really make a difference from night to day.

I wasn´t able to use the igpu but Octane and Cycles work now much better with an additional older graphics card which is only active for displaying the OS and so on + I have now more available ram on the render gpu because that one takes now 0 MB on startup. :D
Win 7 64 | Geforce GTX570 + GTX260 | i7 3770 | 16GB
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