mib2berlin wrote:Hi Marten74, I am not sure I understand all what you ask.
This is a plane unwrapped from view, right is 3dview shading (Material), left is render.
Hello, and thank you for your answer!
Some images in this post to explain my issues a bit better.
Here you can see my problem with projecting a square that adopts the resolution of the image. I I hit ctrl + P it´s a perfect match. Not sure if it has to do with an image beeing "pre loaded" in to the texture slot, but I never had this behaviour working in the regular Blender. For some reason for the other two examples/images I got the uv-mapping working the way it should. I did not by accident use "project from view (bounds)" that would have given a similar result. The surface would have covered the whole image then though. Not sure what it is that gives the first strange projection result...
In the other two images you can see that for the texture emission the UV mapping is not working correctly. As you also can see I have tried to figure out a way using nodes to get this right. The problem is that I don´t have time to sit a bunch of hours to figure this out, so I´m hoping some one with more experience can see if I´m simply doing it wrong, or if there is a little glitch some where in the plugin.
You can also see that I don´t see the texture in regular shading mode. I have also tried to apply the texture in the texture panel, even if this should not be nessesary. This problem made me realise that the shading options in the display menue in the properties panel are missing. For you this seems to work the way it should.
I have a computer with a GTX Titan. I wonder if it can have something to do with that since the BlenderOctane is not the latest Blender release and I know that support for the Titan has been added pretty late, maybe after the first 2.68 release.
Thanks again for your post, looking forward to the next answer