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Animation with instances
Posted: Fri Jul 12, 2013 12:29 am
by kavorka
has anyone been able to run an animation that uses a geometry group?
For me, it just renders the .obj with the name I have in Blender.
Re: Animation with instances
Posted: Wed Aug 07, 2013 8:37 am
by megacal
has anyone been able to run an animation that uses a geometry group?
For me, it just renders the .obj with the name I have in Blender.
Sorry, don't understand the problem.
I created a group with a sphere, cube, and cone
in project named "Testing". When I rendered the still image, Octane named it Testing.obj.
I animated each object and the group in Blender and rendered the animation in Octane no problem.
ps- it's still rendering but it looks like things are moving as they should.
Later...did you mean a vertex group vs a group of objects?
Re: Animation with instances
Posted: Wed Aug 07, 2013 8:57 am
by Daniel
I'm not sure if this is what you're looking for, but this was done with Blender and Octane:
http://vimeo.com/25686881
Re: Animation with instances
Posted: Wed Aug 07, 2013 9:10 am
by megacal
THAT is a
great video!
I won't bother showing my little animation.

(but it worked fine)
Re: Animation with instances
Posted: Wed Aug 07, 2013 12:15 pm
by kavorka
Sorry, I mean creating a geometry group in Octane with several instances. For me, it doesnt render the geometry group, including all the instances, it just renders one of my mesh nodes.
so if I have a bunch of chairs, I cant create instances with them, I have to have them in the same mesh node as everything else.
Re: Animation with instances
Posted: Wed Aug 07, 2013 5:37 pm
by megacal
Ok, you're way ahead of me.
I didn't even know you could create the instances in Octane.
I thought everything was created in Blender, and Octane just rendered
each scene as Blender exported them.
If the video by Erik Jansson is an example of this, WOW!

Re: Animation with instances
Posted: Wed Aug 07, 2013 7:19 pm
by kavorka
That video was created way before instances were available in Octane.
Either way, its not that important right now, and hopefully withing the next month or 2 we will have the integrated plugin, so I dont need to worry about it.