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The Problem of losing focus

PostPosted: Mon Jul 19, 2010 2:45 am
by kkkkkk


Here is a test animation that was exported from blender 2.49,
Every function in this clip works almost perfectly but when the first object transform to the second one,
Oct's camera lost it's focus,
how could I prevent this kind of problem when I change the target from another?
or we could change the focus manually in the future?

thanks

Re: The Problem of losing focus

PostPosted: Mon Jul 19, 2010 11:47 am
by radiance
can't you use the focal depth parameter in the script ?

Radiance

Re: The Problem of losing focus

PostPosted: Tue Jul 20, 2010 8:18 am
by kkkkkk
It seems that if the object move out from the center of screen,
the camera of oct can't auto-focus on this object.
So the object become blury.

Do we have any method to avoid this kind of situation?
or we have to turn off the depth of field.

Re: The Problem of losing focus

PostPosted: Tue Jul 20, 2010 10:22 am
by radiance
kkkkkk wrote:It seems that if the object move out from the center of screen,
the camera of oct can't auto-focus on this object.
So the object become blury.

Do we have any method to avoid this kind of situation?
or we have to turn off the depth of field.


yes, by default octane uses autofocus on the center of the image.
in the exporter, if you enable the focal depth option and specify a depth (in meters) this turn off the autofocus and use a focal length you chose.
You can also animate this curve with the 'A' button behind it, but it's not implemented / working yet.

Radiance

Re: The Problem of losing focus

PostPosted: Thu Jul 22, 2010 6:38 am
by kkkkkk
Thanks for your answer~

Re: The Problem of losing focus

PostPosted: Sun Jul 25, 2010 12:57 pm
by enricocerica
The script with IPO Curves is now available, see relevant topic.

Re: The Problem of losing focus

PostPosted: Mon Jul 26, 2010 1:48 pm
by kkkkkk
You're so great!!!
Thanks a lot!!!!