wireframe

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wireframe

Postby dr_911 » Sat Dec 15, 2012 11:49 am

dr_911 Sat Dec 15, 2012 11:49 am
Hi everyone,
Does anybody know how to make wireframe render with octane? I really need it, but I don't know how.

Thanx.
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Re: wireframe

Postby Saramary » Sat Dec 15, 2012 12:38 pm

Saramary Sat Dec 15, 2012 12:38 pm
Starting with Blender 2.64 has been added command "Wire Frame".
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Re: wireframe

Postby ROUBAL » Sat Dec 15, 2012 3:00 pm

ROUBAL Sat Dec 15, 2012 3:00 pm
Using a photorealistic render just for rendering wireframe views ? Isn't it a weird idea ?
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Re: wireframe

Postby Saramary » Sat Dec 15, 2012 5:42 pm

Saramary Sat Dec 15, 2012 5:42 pm
Roubal, I agree. As for me, in this case internal render would be enough or just a printscreen, but the situations may be different... ;)
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Re: wireframe

Postby Refracty » Sat Dec 15, 2012 6:42 pm

Refracty Sat Dec 15, 2012 6:42 pm
simple retexture your object with a UV snapshot
But you have to avoid overlaying UVs of course (layout as properly as possible).
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Re: wireframe

Postby dr_911 » Sat Dec 15, 2012 6:54 pm

dr_911 Sat Dec 15, 2012 6:54 pm
ROUBAL wrote:Using a photorealistic render just for rendering wireframe views ? Isn't it a weird idea ?


I need a special layer in photoshop to create creative background... I wanna use all things can get from octane. I just wanna know is it possible or not
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Re: wireframe

Postby kavorka » Sun Dec 16, 2012 5:07 am

kavorka Sun Dec 16, 2012 5:07 am
you can always save your UVs as a PNG and use that as a texture in Octane and use it as the alpha.
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Re: wireframe

Postby ROUBAL » Mon Dec 17, 2012 6:49 pm

ROUBAL Mon Dec 17, 2012 6:49 pm
I just remember that there is a script for Blender, somewhere, creating a mesh with slim actual faces looking like a wireframe. This kind of mesh would be renderable in Octane. I just don't remember the script. Maybe it is also doable with a modifier... not time currently to try all myself, but it could be an idea.
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Re: wireframe

Postby matej » Mon Dec 17, 2012 8:50 pm

matej Mon Dec 17, 2012 8:50 pm
If your object is simple, you can use the skin modifier to create a wireframe representation. But don't do it if it's a heavy mesh, cause you'll be waiting a long time before its generated...
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Re: wireframe

Postby Italic_ » Tue Dec 18, 2012 5:57 pm

Italic_ Tue Dec 18, 2012 5:57 pm
There is (or was) an addon called "WireRender & WireSolid modes" that I have in my folder, but I can't find it on the Blender scripts catalog anymore. I put a copy in my dropbox for you, in case you're interested in trying to get it to work. I have not had such luck in my hours of experimentation with it. I have, however, seen a few images of it working in Cycles and BI. It generates mesh data, so it should definitely work in Octane.

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