Blender for $1

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Blender for $1

Postby kavorka » Sun Jul 29, 2012 4:31 pm

kavorka Sun Jul 29, 2012 4:31 pm
So, my understanding on this is pretty bad, but the main problem in getting an integrated plugin has to do with Blenders licensing because it is free. What if we were to convince the devs to release a 1$ version of Blender along side the free version. Would that new version of Blender be able to have a different license, allowing an integrated version of Blender to be created?
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Re: Blender for $1

Postby Daniel » Sun Jul 29, 2012 4:50 pm

Daniel Sun Jul 29, 2012 4:50 pm
You've seen those sneaky people reselling Blender under a different brand name, right? I was wondering why they couldn't integrate the plugin into a build of Blender, and sell the whole build.
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Re: Blender for $1

Postby ROUBAL » Sun Jul 29, 2012 5:20 pm

ROUBAL Sun Jul 29, 2012 5:20 pm
I don't think that the problem is that Blender is free like a free beer : it is related to freedom and independence versus proprietary applications...
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Re: Blender for $1

Postby matej » Sun Jul 29, 2012 5:22 pm

matej Sun Jul 29, 2012 5:22 pm
Its not a problem of how much Blender costs, but the license under which it's source code is distributed. Blender could cost $1000, but it would still be GPL. Everything that links to its source code (as an integrated plugin would need to do), must be under the same open license. But RS/Otoy insists on a closed source SDK for Octane.

Also you can't take the Blender source code, change the license (make it closed source), call it Blendur 3D Magnificent Suite and sell it. :)
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