by FooZe » Wed May 30, 2012 11:57 pm
FooZe
Wed May 30, 2012 11:57 pm
Hi constermonster,
There are a few things to check to see where the problem might be (and give me some more info so i can hopefully help).
Most or some of these you may have already done so just be patient with me please...
1) check that the textures are loaded ok with the material. In the node inspector the filename should be shown as the materials diffuse. If you have version 2.58c you can also double check the texture preview to confirm it's loaded ok.
2) check the UV's using the deep_channel_kernel, setting the type to texture co-ordinates. One axis is green, the other is red to it should render UV for 0,0 (black) to 1,1 (yellow).
If everything is black then yeah, the UV's definately aren't getting to octane.
3) double check that import image textures is on under File > preferences > OBJ Mesh Import (and related settings).
4) Double check on export from blender that you have Include UV's ticked.
If all these are ok then definately something is going on in blender. I haven't had any trouble with UV's from blender so i can let you know what i do if the above doesn't work.
Cheers
Chris.