Plugin v1.19

Forums: Plugin v1.19
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Plugin v1.19

Postby arnaud » Wed Jan 16, 2013 7:47 am

arnaud Wed Jan 16, 2013 7:47 am
As me ;)
Blender 2.65/ octane 1.1
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Re: Plugin v1.19

Postby SreckoM » Wed Jan 16, 2013 9:48 pm

SreckoM Wed Jan 16, 2013 9:48 pm
Thanks a lot!
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Re: Plugin v1.19

Postby regionfive » Wed Feb 13, 2013 7:06 pm

regionfive Wed Feb 13, 2013 7:06 pm
hi there,

I switched to Windows 8 and I suddenly get this message after trying to render.

Traceback (most recent call last):
File "C:\Users\R5-Sound\AppData\Roaming\Blender Foundation\Blender\2.65\scripts\addons\octanerender\operators.py", line 95, in invoke
return self.execute(context)
File "C:\Users\R5-Sound\AppData\Roaming\Blender Foundation\Blender\2.65\scripts\addons\octanerender\operators.py", line 74, in execute
log ('Rendering still image')
File "C:\Users\R5-Sound\AppData\Roaming\Blender Foundation\Blender\2.65\scripts\addons\octanerender\utils.py", line 76, in log
print ('Octane plug-in ' + octanerender.Version + ' on %d.%d.%d' % tuple(bpy.app.version) + '.' + (bpy.app.build_revision) + ' : ' + (log))
TypeError: Can't convert 'bytes' object to str implicitly

location: <unknown location>:-1


I wanted to use Blender 2.65 with octane 1.1 and I thought it might be the case that the newest versions don´t fit.
So I reinstalled 2.63 and octane 1.0, a configuration once definitely worked. but it´s still the same. Both programs work perfectly fine by their own.
what have i done wrong that i cannot export anymore? what is this bytes object to str?

Thanks for your help!
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Re: Plugin v1.19

Postby wakyak » Wed Mar 20, 2013 11:21 am

wakyak Wed Mar 20, 2013 11:21 am
Hi!

Hope someone with a kind heart will be able to help me. I'm currently in the middle of a project where I use the particle system to randomly distribute a group of objects across an animated mesh. For stills it works fine to "Make duplicates real" before I render. Not so for animations.

So I thought of shoddily hacking the script to do something like this:

Press "render animation"
1. Blender selects specifily named object (my animated mesh) using select pattern - extend set to false
2. Executes "Make duplicates real" on mesh - parenting set to true
3. The script goes along as usual exporting and rendering
4. Blender once again selects the mesh
5. Selects child objects
6. Deletes child objects
7. Next frame
8. Step 1 ...and so on

I literally know nothing about Python and my attempts at pasting blender commands (bpy.ops.object.duplicates_make_r... etc) into the script have been futile.

Is anyone willing to help me out or at least point me in the right direction?

Cheers /Erik
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Re: Plugin v1.19

Postby ROUBAL » Wed Mar 20, 2013 11:38 pm

ROUBAL Wed Mar 20, 2013 11:38 pm
I have the same problem with my current character. I would like to animate it and render in Octane, but the fur of the clothes can't be exported for each frame...

The instances exporter works only for real objects, and particles have to be converted before generating the scatter file.
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Re: Plugin v1.19

Postby matej » Thu Mar 21, 2013 8:33 am

matej Thu Mar 21, 2013 8:33 am
@wakyak

If your visualization object is a mesh (ie. not a strand), you can use this script to export the instances of your particle system. It doesn't work for group visualization tho, so you'll need to separate each distinct object in its own particle system.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Re: Plugin v1.19

Postby ROUBAL » Fri Mar 22, 2013 6:15 pm

ROUBAL Fri Mar 22, 2013 6:15 pm
@Matej : for my own, I still can't get the script work on particles. I have to make them real before generating the csv file, otherwize, the csv is also generated, but is not valid : nothing appears in Octane. Tested with 1.18 and 1.19 as well.

EDIT : After more tests, 1.19 seems to work with particles, but the size of the particles is much smaller with same settings as when making them real !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Re: Plugin v1.19

Postby vimaxus » Wed Mar 27, 2013 2:32 pm

vimaxus Wed Mar 27, 2013 2:32 pm
I needed a couple of features like sampling rate for emission materials that weren't there and roughness for glossy that because of the format change was always replaced by a default value so I made a few tweaks so that when rendering animations the exported OCS files are read a little better by Octane 1.11. There are a lot of things to do still but I think I have a handle on how the exporter works.

Here it is:
octanerender.v1.21.zip
Blender plugin
(66.97 KiB) Downloaded 1004 times


It's messier that it I found it, gonna clean it up but I thought others might need it before that.

Also, I would like to point out a possible typo to the developers, since it concerns the file format. All the node names are separated by spaces where needed except sampling_rate where it's separated by an underscore
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Re: Plugin v1.19

Postby mib2berlin » Mon Apr 01, 2013 4:46 pm

mib2berlin Mon Apr 01, 2013 4:46 pm
Thank you vimaxus, work fine with 2.66a on linux.

Cheers, mib.
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Re: Plugin v1.19

Postby Italic_ » Fri Apr 05, 2013 9:06 am

Italic_ Fri Apr 05, 2013 9:06 am
vimaxus, that would be most fantastic. Glad someone else is taking up the task of fixing some of the plugin. I am excited to see where you can take it.
GTX 970 (4GB) | GTX 560 Ti (2GB) | 361.45.18
Centos 7 | Win7
Octane 3.05.3 | Blender git | Exporter v1.51
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