Often problems during exporting

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Often problems during exporting

Postby liquid orange » Sat May 26, 2012 2:39 pm

liquid orange Sat May 26, 2012 2:39 pm
I have often or rather mostly problems exporting complex models (e.g cars from blendswap). I get
always the message "something wrong happened please check console logs". Before i export i always unpack the packed textures into files.
What I am doing wrong? Is this a exporter problem or more a problem between the computer monitor and the chair ;)
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Re: Often problems during exporting

Postby yoyoz » Tue May 29, 2012 9:30 am

yoyoz Tue May 29, 2012 9:30 am
I need a copy of the log in order to investigate.
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Re: Often problems during exporting

Postby liquid orange » Tue May 29, 2012 6:07 pm

liquid orange Tue May 29, 2012 6:07 pm
I took the reference Model from Mike Pan (BMW 1), unpacked the textures into files and got this
console notification.
Attachments
console.JPG
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Re: Often problems during exporting

Postby yoyoz » Wed May 30, 2012 5:11 am

yoyoz Wed May 30, 2012 5:11 am
You probably have a material refering to a non-existent texture. I'l give a try myself when I've some time.
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Re: Often problems during exporting

Postby liquid orange » Wed May 30, 2012 9:15 am

liquid orange Wed May 30, 2012 9:15 am
Thank you yoyoz. Is there a possibility in Blender to delete all existing textures or materials? is this an exporter problem or an octane one?
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Re: Often problems during exporting

Postby yoyoz » Wed May 30, 2012 9:38 am

yoyoz Wed May 30, 2012 9:38 am
Look at object TireRubber and destroy texture slots #2 and #3, these are wrongly defined.
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Re: Often problems during exporting

Postby yoyoz » Wed May 30, 2012 9:42 am

yoyoz Wed May 30, 2012 9:42 am
liquid orange wrote:Thank you yoyoz. Is there a possibility in Blender to delete all existing textures or materials? is this an exporter problem or an octane one?


Not sure there's such a mechanism but you can give a try to the 'clay' plugin that should be able to assign same material to all objects; Not sure by the way it would clean the texture slots properly.

Octane has nothing to do with this issue. I could put more checks into my code, but you may missed some important information about what is wrong with your blender file, as you should never have an undefined texture slot 'open'...
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Re: Often problems during exporting

Postby liquid orange » Wed May 30, 2012 10:29 am

liquid orange Wed May 30, 2012 10:29 am
Ok thank You i will take a better look at the files and it's material slots I want to export. What is your typical workflow? Do you unpack the textures or do you delete the materials/textures (in case of using a blendfile from e.g blendswap).
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Re: Often problems during exporting

Postby steveps3 » Wed May 30, 2012 12:37 pm

steveps3 Wed May 30, 2012 12:37 pm
By looking at the console window you can normally work out what is wrong with the model. The console is always your friend.
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Re: Often problems during exporting

Postby liquid orange » Wed May 30, 2012 9:07 pm

liquid orange Wed May 30, 2012 9:07 pm
I look always at the console when it doesn't export but sometimes it's not easy to understand.
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