Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Forums: Beta 2.2 RC1: Blender 2.49 Export Script testing thread
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby madcoo » Fri Jun 15, 2012 7:21 am

madcoo Fri Jun 15, 2012 7:21 am
Hi guys !
;)

I've been using the export script for Blender for some time now with Blender 2.49b.
(I'm a bit scared of getting a newer version of Blender because I don't know if the export script works well with Blender 2.5x :roll: )

Anyway, here's my query :
I've recently changed my graphics card (GTX 680) but I had to switch to Octane's Kepler Build : the export script works well with still images, but when I try to export animations it keeps rendering the same frame : e.g. if I wish to render 20 frames (start 1 / end 20), it will render 20 times the same image #1.
=> do you have the same problem?

Thanks in advance for your precious help, cheers !
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
User avatar
madcoo
Licensed Customer
Licensed Customer
 
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby matej » Fri Jun 15, 2012 7:55 am

matej Fri Jun 15, 2012 7:55 am
Oh my... Ditch 2.49 and move to 2.6, AT ONCE!! :)

The script for 2.6x works better than the official one for 2.49
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
matej
Licensed Customer
Licensed Customer
 
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby madcoo » Fri Jun 15, 2012 8:16 am

madcoo Fri Jun 15, 2012 8:16 am
Thanks for your reply matej ;)

So if I download Blender's latest version (2.63a) I'll have to download the exporter that can be found in this thread (v1.19)?

Sorry for the dumb question :roll:
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
User avatar
madcoo
Licensed Customer
Licensed Customer
 
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby ROUBAL » Fri Jun 15, 2012 11:22 am

ROUBAL Fri Jun 15, 2012 11:22 am
Hi, Yes,use 1.19, or even the 1.20 if you experience some troubles.

I was a defender of Blender 2.49b, and I still use it sometimes for modelling because I don't like Bmesh and Ngons, and I prefer to be sure that I have no hidden triangles in my topology, but for everything else I have finally switched to 2.5x and now 2.63a.

Once my models finished in 2.49b, I append them in 2.63a, and export to Octane from 2.63a with Exporter 1.19. I works fine for me. Thanks again Lionel !

Andrew Price's tutorials helped me a lot in the discovery of 2.5x-2.6x ! I strongly recommend his website as well as his course "The Nature Academy".
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
ROUBAL
Licensed Customer
Licensed Customer
 
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby JulianLife » Mon Jul 02, 2012 12:55 pm

JulianLife Mon Jul 02, 2012 12:55 pm
@Roubal, you mentioned a 1.20 plugin? I have been looking for a link for that, can you post a link where I can get that?
Thanks!
JulianLife
Licensed Customer
Licensed Customer
 
Posts: 4
Joined: Fri Jun 29, 2012 3:49 am

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby ROUBAL » Mon Jul 02, 2012 1:05 pm

ROUBAL Mon Jul 02, 2012 1:05 pm
You will find the link in the second post in this topic :

viewtopic.php?p=96373#p96373

Best regards,

Philippe.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
ROUBAL
Licensed Customer
Licensed Customer
 
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby JulianLife » Fri Aug 10, 2012 2:03 am

JulianLife Fri Aug 10, 2012 2:03 am
thx Roubal
JulianLife
Licensed Customer
Licensed Customer
 
Posts: 4
Joined: Fri Jun 29, 2012 3:49 am

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby lucidlook » Sat Sep 15, 2012 4:29 pm

lucidlook Sat Sep 15, 2012 4:29 pm
Hi Guys,

Just played a little bit with Blender plugin 1.19 (by Lionel Zamouth) to implement some extra features in light emitting objects:

1. Fixed Texture node extra nodes attach in emission dialog.
2. Fixed power node attach in emission dialog.
3. Added Sampling Rate dialog and node exporter for emission texture and black body.

Tested briefly in Blender 2.63a (latest build from graphicall.org) and Octane 1.0 beta 2.59

Enjoy!

P.s. Lionel could you please maybe include it in your branch?

Thanks
Andrey
Attachments
octanerender-1.19.1.7z
(66.29 KiB) Downloaded 327 times
lucidlook
Licensed Customer
Licensed Customer
 
Posts: 26
Joined: Thu Jun 14, 2012 6:55 pm
Location: Russia - Moscow

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby lucidlook » Sun Sep 16, 2012 2:55 pm

lucidlook Sun Sep 16, 2012 2:55 pm
Hi again,

One extra feature and one fix:

1. Added PMC support
2. Fixed fstop export

Enjoy!

Thanks
Attachments
octanerender.1.19.2.7z
(66.84 KiB) Downloaded 346 times
lucidlook
Licensed Customer
Licensed Customer
 
Posts: 26
Joined: Thu Jun 14, 2012 6:55 pm
Location: Russia - Moscow

Re: Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Postby matej » Sun Sep 16, 2012 4:17 pm

matej Sun Sep 16, 2012 4:17 pm
@lucidlook, thanks for your work!

btw, this thread is about the very old official script for blender 2.4x :)

You better start a new thread or post your updates in the latest exporter version for Blender 2.6x here
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
matej
Licensed Customer
Licensed Customer
 
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia
Previous

Return to Blender


Who is online

Users browsing this forum: No registered users and 8 guests

Fri Apr 19, 2024 1:11 pm [ UTC ]