Hi!
I'm new on the forum, and I'm relatively new to Octane and I've been playing around with the Blender exporter last times. I noticed unexpected behavior of exported materials from Blender and importing them into Octane. Not sure if it's my fault or I simply didn't understand how this option should work so sorry in advance
Here is what I'm trying to do....
When I'm exporting meshes with materials everything goes smooth and nice, Octane opens, I edit the color, material type or whatever, save as OCS-file and have all the settings saved once I relaunch Octane and load its file. Now to the hard part ... When I'm selecting in Blender exporter
'Octane Project Name' → 'Use existing project' and press
'Render' button the exporter overwrites my material setup from OCS file I adjusted earlier, camera and lightning is untouched, only materials are overwritten. The same thing happens when I'm trying to render animation and it's very important to me to be able to adjust materials internally in Octane, for I'm about to render an animation and all the textures and material types are saved in OCS, and exported directly from Blender are unusable
Check the short screen capture I did replicating the effect I described above (23.6MB)
http://dl.dropbox.com/u/4104118/Octane/out-1.ogvP.S: I was trying to follow advices and steps from tutorial about rendering animations with Octane in the 'Videos' section on the homepage by Ali Tezel
Now to the second issue...
I'm exporting a scene and adjusting everything in Octane, saving the scene and are happy with the result. Suddenly I realize I forgot to add some small detail or additional objects on the scene, so I model them and add materials in Blender. Now if I have Octane already open with my "old" scene and only choose to update the OBJ file everything is as desired. However if I export the "new" OBJ file from blender, open Octane and read the OCS-project file (which of course contains path to my OBJ file, rewritten this time) all the materials turns white. I'm ok with it as long as I do double copy of the "old" OBJ file, load in octane, export new from Blender and reload in Octane without closing it. Just wanted to share with it in case it can be fixed or was never noticed before
I'm using 2.5v Octane and Blender 2.49-2, Beta 2.2 RC1 script version (which I guess is the latest one)
And the video with issue I just described (40.9MB)
http://dl.dropbox.com/u/4104118/Octane/out-2.ogvThank You for the help in advance!
Gregor