[Unsupported] Blender plugin v1.12

Forums: [Unsupported] Blender plugin v1.12
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: [Unsupported] Blender plugin v1.12

Postby yoyoz » Thu Feb 23, 2012 10:37 am

yoyoz Thu Feb 23, 2012 10:37 am
I've opened a bug and talked with Campbell. It may take a few days for him to fix as he's pretty busy with fixing bmesh at the moment. I've documented the issue regarding UVs (this prevents all exports) and he will look at the normals stuff also.
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Re: [Unsupported] Blender plugin v1.12

Postby steveps3 » Thu Feb 23, 2012 2:05 pm

steveps3 Thu Feb 23, 2012 2:05 pm
excellent work. I will have a go at turning off the normals when I get home tonight. What exactly does the options do?
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Re: [Unsupported] Blender plugin v1.12

Postby aLeXXtoR » Thu Feb 23, 2012 4:11 pm

aLeXXtoR Thu Feb 23, 2012 4:11 pm
Thank you, Lionel!! :)
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Re: [Unsupported] Blender plugin v1.12

Postby yoyoz » Thu Feb 23, 2012 5:32 pm

yoyoz Thu Feb 23, 2012 5:32 pm
steveps3 wrote:excellent work. I will have a go at turning off the normals when I get home tonight. What exactly does the options do?


I exports the normals :-)

This could be important if you want to have your normals point a given direction. Although Octane seems to accommodate well when you don't (this is default setting when you export from wavefront plugin), there may be some side effects.

On a side note, if it doesn't affect your project, you can simply don't export them at all, this will speed up the export.

It also seems the UV system is completely broken, I saw another bug report about UV layout export...
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Re: [Unsupported] Blender plugin v1.12

Postby pixelrush » Thu Feb 23, 2012 7:35 pm

pixelrush Thu Feb 23, 2012 7:35 pm
I think I saw a TO DO in the committers mailing list for UV prior to the bmesh merge. I don't think it is done at all yet. :roll:
Bmesh will apparently break a lot of scripts and be slower... :cry:
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Re: [Unsupported] Blender plugin v1.12

Postby aLeXXtoR » Thu Feb 23, 2012 8:22 pm

aLeXXtoR Thu Feb 23, 2012 8:22 pm
pixelrush wrote:I think I saw a TO DO in the committers mailing list for UV prior to the bmesh merge. I don't think it is done at all yet. :roll:
Bmesh will apparently break a lot of scripts and be slower... :cry:

Well, BMesh is a big feature. And it not yet in official build — they just start merging it. Such issues are appropriate.
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Re: [Unsupported] Blender plugin v1.12

Postby Synthercat » Sat Mar 24, 2012 11:43 am

Synthercat Sat Mar 24, 2012 11:43 am
Is this the lastest plugin for the official build or is there a newer one?
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Re: [Unsupported] Blender plugin v1.12

Postby aLeXXtoR » Sat Mar 24, 2012 11:50 am

aLeXXtoR Sat Mar 24, 2012 11:50 am
Synthercat wrote:Is this the lastest plugin for the official build or is there a newer one?

Lastest is 1.16 — but it is for lastest Blender builds with BMesh only.
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Re: [Unsupported] Blender plugin v1.12

Postby Synthercat » Thu Mar 29, 2012 8:39 am

Synthercat Thu Mar 29, 2012 8:39 am
So as long as I use official blender I stick with 1.12?
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Re: [Unsupported] Blender plugin v1.12

Postby matej » Thu Mar 29, 2012 8:46 am

matej Thu Mar 29, 2012 8:46 am
Synthercat wrote:So as long as I use official blender I stick with 1.12?


No, use 1.13 with camera fix. 1.12 exports camera upside-down (actually is fault of blender code change, not exporter).
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