Distortion of non-UV objects

Forums: Distortion of non-UV objects
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Distortion of non-UV objects

Postby Andreas_Resch » Fri Jun 02, 2023 6:27 am

Andreas_Resch Fri Jun 02, 2023 6:27 am
What's the proper way to distort a texture like that? Or any other texture that has a Projection node plugged into the Projection socket? Doing this with UV-mapped objects and the Distorted mesh UV Projection node seems to be fine, but once you deal with other projections, it becomes a bit tricky.

Distort_01.jpg


Here's a node setup for something like that in Cycles.

Distort_02.jpg
Andreas_Resch
 
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Re: Distortion of non-UV objects

Postby linograndiotoy » Mon Jun 05, 2023 9:13 am

linograndiotoy Mon Jun 05, 2023 9:13 am
That would be extremely useful for sure. It's probably a feature that needs to be implemented in Standalone, unless we find a way to "read" and use Cycle's Texture Coordinates/Mapping nodes. I'll investigate! Thanks!
linograndiotoy
OctaneRender Team
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Re: Distortion of non-UV objects

Postby Andreas_Resch » Tue Jun 06, 2023 5:58 am

Andreas_Resch Tue Jun 06, 2023 5:58 am
Thanks. Definitely something that would expand the possibilities for texture creation a lot. Might not be too hard to figure out as it's basically the same as the already exiting UV based distortion option, just also working with other projection types.
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