1. Is there going to be a texture manager, so I don't have to spend hours digging through image texture nodes changing the file read format for each single texture in a scene to conserve GPU memory? Alternatively, is it possible to develop a script that can do this?
2. Why does the Image Tex node not support the file format options that Standalone does? I see only 16 Bit Float and 32 Bit Float, both formats that are useless, when all my textures are 8-bit.
3. Does the Blender Octane Edition support texture compression?