Release Notes for Octane Render SketchUp Plugin 4.00.0.20
This is the first stable release of the official Octane Render 4.0 version of the SketchUp plugin.
There will be an accompanying 3.08 stable release of the plugin for those who prefer to remain with the Octane 3.x series for the moment.
Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:
* Go to the online store. * Select "Upgrade" in the top menu. * Click on "UPGRADE NOW" next to "Upgrade existing licenses to OctaneRender 4". * Select the licenses you want to upgrade and confirm.
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.
* SketchUp 2016, 2017, or 2018 for Windows x64; SketchUp 2018 is recommended * Microsoft Windows 7, 8, 8.1, or 10 for x64 * The plugin is not compatible with any x86 (32-bit) version of SketchUp or Windows
Software (Mac version):
* SketchUp 2017 or 2018 for MacOS; SketchUp 2018 is recommended * MacOS 10.11 (El Capitan), 10.12 (Sierra), 10.13 (High Sierra), or 10.14 (Mojave) * The plugin is not compatible with any version of MacOS earlier than 10.11
* 64-bit Intel or AMD CPU * One or more recent model Nvidia GPU cards * Nvidia drivers version 387 or later; CUDA 9.1 support is required * The plugin is not compatible with AMD or Intel GPUs
There are separate installers for the SketchUp 2016, 2017, and 2018 versions of the plugin. You can install more than one of these on the same computer; they are treated as separate applications. We recommend uninstalling all previous versions of the SketchUp plugin before installing the latest version.
Please note that stable and test releases will not be identified by any special version numbers. Because of potential compatibility issues if different builds of the Octane engine are run on the same system, we believe it is more important to keep plugin version numbers synchronised with the corresponding build of the standalone Octane application and the Octane SDK. If you are having problems, the first thing you should check is that you do not have different versions of other Octane products installed.
If you have a support issue, please provide the following information: - Operating system (e.g. Windows 8.1 x64) - CPU type (e.g. Intel Core i7) - Amount of RAM - Graphics cards - model (e.g. Nvidia GTX 690 with 4GB) - Nvidia driver version (e.g. 390.77) - SketchUp version (e.g. SketchUp Pro 2017 version 17.2.2555 64-bit) - Skatter version, if you have it installed (e.g. Skatter 1.2.0) - OctaneRender for SketchUp version (e.g. 4.00.0.20)
The most important part of resolving a problem is our being able to reproduce the problem, so please provide as much detail as possible!
These changes were made in earlier 4.x releases of the plugin, and are still relevant in the latest release:
* Bugs involving textures showing up as transparent, or as textures from a previously loaded scene, have been fixed.
* Object visibility tracking has been greatly improved. Visible and invisible layers, and hidden and unhidden objects, will now be fully tracked in the Octane render window.
* The new Universal Material has been added to the default material options.
* Handling of the Octane workspace layout has been changed slightly. Loading a new scene that doesn't have a layout saved with it will now revert to the default layout, and there is a new menu option to reset the layout to the default.
These changes were made in earlier 3.x releases of the plugin, and are still relevant in the latest release:
* The new instance based textures in Octane are now supported. These can be used in conjunction with the third party Skatter plugin to create scattered objects with variable textures.
* There is a new Settings dialog, available from the Extensions menu in SketchUp (Extensions > Octane > Settings). This currently has only one setting, a drop-down list that allows you to select the default material type used when converting SketchUp materials to Octane. The available choices are Diffuse, Glossy, Metal, Specular, Toon, or Universal; Glossy is the default if you have not chosen one. Changing this setting does not affect anything in an existing Octane version of a scene; it only controls the choice of material type when new SketchUp materials are imported into Octane in the future.
* Environment settings are now automatically transferred from the Octane view of a scene to SketchUp. When you adjust the sun position in the Octane environment node, SketchUp's sun follows (you need to have shadows enabled in SketchUp to see this, of course). This feature has a couple of limitations: (1) SketchUp's lighting model is much simpler than Octane's, so there are many settings on the Octane side that are not copied to SketchUp simply because SketchUp has no way to reproduce them. (2) We don't yet support different lighting models on the Octane and SketchUp sides. This means that, if you set the Octane lighting to anything other than Daylight, you will see inconsistent behaviour as the plugin tries to reconcile the Octane and SketchUp versions of the scene. Full support for other lighting models will be added in a future upgrade; for the moment, we only fully support the Daylight model.
* The plugin is now available for Mac as well as Windows. The Mac version has all the same features as the current Windows build, and the two versions will be kept synchronised in future releases. Please note that, like the Windows version, the Mac plugin requires an Nvidia video card compatible with CUDA 9.1. Most recent production Macs have AMD or Intel GPUs; to use this plugin you will need an older Mac with an Nvidia card, a desktop Mac Pro that has been upgraded with an Nvidia card, or a system with an external GPU.
* There is now an option to "pause" the connection between SketchUp and Octane. When paused, changes to the SketchUp scene will not be copied to Octane; this allows you to make complex changes to the SketchUp scene without the Octane scene being updated for every step, and then update it all at once when you unpause. There are toolbar buttons for the Pause and Rebuild actions.
* When you add a new camera view in SketchUp, a corresponding render target node will be created in Octane. The camera position and render settings are tracked separately for each render target, and will be saved with the SketchUp model in your .SKP file. When switching cameras, the corresponding render target is selected in the scene outline.
* There are no longer separate menu options for converting a SketchUp material to an Octane one, or for creating a new Octane material from scratch. These are no longer necessary since the new GUI window provides equivalent functionality. Converting a material from SketchUp to Octane is not a separate operation now; it happens automatically as soon as the material is used.
* All information about Octane materials is now saved with the SketchUp scene in the .SKP file. Unlike earlier versions, all texture graphics are included in this; textures are no longer saved in a separate directory. The saved scene also records any changes you make to the material nodes through the node graph editor. This means that you can now transfer a scene file to another computer, or send it to another user, without losing the texture information. However, it also means that scene files containing Octane plugin data are necessarily larger (sometimes much larger) than they were as plain SketchUp scenes, since they now contain all of the image files needed to reconstruct the Octane textures.
* Like the Octane 3 standalone version, the SketchUp plugin uses the new single sign-on system. You still need to have purchased a license for the SketchUp plugin, but it will now be checked automatically when you log in using your Otoy account credentials; you no longer need to keep track of user IDs and passwords for individual licenses. The new authorization management window is a modal dialog where the user can sign out and sign in. It also informs the you under which name you are signed in and if that sign-in was in offline or online mode. When a user signs out, all of your licenses which were activated on this computer will be deactivated. This requires that all these licenses are currently not in use by other Octane processes; if that is not the case the sign out will fail.
* Because most rendered images are now stored in your computer's main RAM instead of your video card's RAM, all Octane 3+ applications, including the SketchUp plugin, will frequently use a good deal more memory than their Octane 2 equivalents, especially for high resolution renders. You should keep this in mind when upgrading.
* Support has been added for the Skatter plugin's Render Only mode.
We hope to fix these in a coming update:
* When the Octane window is closed and reopened, node positions in the node graph may unexpectedly change, and unconnected nodes may be lost. This is our next priority for fixing.
* The Mac installer is not signed yet. For the moment, if Finder gives you an error when you run the installer, you can override this and run it by right-clicking on the installer and selecting Open from the popup menu.
* Custom resolution in the material preview does not work.
* Once a texture has been copied from SketchUp to the Octane version of the scene, any changes made to either version of the material are not reflected in the other version. (This is a simplification applied to ensure the two versions of the material are handled correctly in this version of the plugin; we intend to add automatic transfer of changes from one to the other in future, where the different properties and behaviour of Octane and SketchUp materials allows it.)
The following are SketchUp bugs that we have no control over, although we will try to find a workaround if possible:
* Re-applying the same texture after an undo may fail to work.
* The toolbar buttons on the Mac plugin sometimes show incorrect pressed-vs-unpressed states.
* The status bar text is not reliably updated in the Mac version.
4.00.0.20 - Official Octane 4.0 release.
4.00.0.17 - Fix missing texture and persistent texture bugs.
4.00.0.14 - Full object and layer visibility tracking.
4.00.0.12 - Synchronize with Octane SDK RC6; better window layout persistence; Mac build compatible with Mojave.
4.00.0.3 - Initial Octane 4 test release.
3.08.1.0 - Synchronize with final Octane 3 SDK.
3.08.0.11 - Fix compatibility issues with other plugins; reinstate the Mac build.
3.08.0.9 - Support SketchUp 2018; fix proxy and Skatter issues; support instance-based textures; add settings dialog.
3.07.0.14 - Fully suppress scene conversion when no Octane window is open; automatic transfer of environment settings from Octane to SketchUp; fix material picker and LiveDB bugs.
3.06.4.10 - Better isolation when Octane is paused; bug fixes to Mac toolbar and installer.
3.06.4.5 - New Mac build.
3.06.4.0 - Highlight render target when changing camera; add pause and rebuild buttons.
3.06.2.5 - Track separate render targets for each SketchUp camera; add menu command to rebuild the Octane scene.
3.06.1.4 - Fix slow geometry transfer when render window is not open; add scene outliner to default view; save workspace layout with scene file.
3.06.1.2 - Initial public test release with the new user interface.
* Saving view while Octane window is open either saves view with weird sun settings in Octane or cause freeze. Saving view with Octane closed works as expected, Octane uses sketchup sun settings. * When Octane is open, octane sun settings overrides Sketchup settings which is fine, although you can change sketchup sun settings but not affect Octane, confusing. GMT offset makes Octane and Sketchup to be out of sync in Time of Day. * Texture UV mapping is sometimes messed up in Octane. Opening and closing the windows sometimes resolves the problem.
* Rebuild octane scene. Is this function now the same as Delete Octane Data? In version 220.127.116.11 this just updated the geometry and did not mess with materials and settings. This button should not be on the toolbar, it is dangerous, when would you ever press this?
Othervise looks promising. The UV problem is a big one. I don't think this should be called "Stable".
* I experience alot of freezes, especially when switching between saved views. For example one view was saved with the octane window detached from the rest of the workspace, this seemed to crash the program.
* The texture UV problem is all over the place. The same mesh, some of the faces get the UV messed up, this was pointed out in the forum thread in the previous version.
* I do not feel that this version is production ready, I haven't managed to work for more than 5 minutes on complicated models without getting a freeze.