Octane Render for SketchUp 4.00.0.6 Test Release

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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby Jorgensen » Sun Sep 02, 2018 4:01 pm

Jorgensen Sun Sep 02, 2018 4:01 pm
Why does octane render hidden geometry? is there a way to avoid that?

Jorgensen
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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby haze » Tue Sep 04, 2018 4:08 am

haze Tue Sep 04, 2018 4:08 am
Jorgensen wrote:Why does octane render hidden geometry? is there a way to avoid that?

Jorgensen


I think the intended behaviour is (like with Skatter) to render everything in the Octane viewport, but not in the SU viewport. That way the viewport doesn't slow down while you are editing. I don't think there is a way to avoid that right now
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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby Jorgensen » Tue Sep 04, 2018 4:26 am

Jorgensen Tue Sep 04, 2018 4:26 am
Ah thanks haze - that makes sense.

It's a feature, not an issue. Now I see it as a tool.

But if I REALLY would like to hide some geometry, what do I do then?
It seems that not only hidden geometry, get rendered, but also geometry on hidden layers.

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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby haze » Tue Sep 04, 2018 4:36 am

haze Tue Sep 04, 2018 4:36 am
Jorgensen wrote:Ah thanks haze - that makes sense.

It's a feature, not an issue. Now I see it as a tool.

But if I REALLY would like to hide some geometry, what do I do then?
It seems that not only hidden geometry, get rendered, but also geometry on hidden layers.

Jorgensen


Probably Octane should not be rendering geometry if it is in a hidden layer - this seems to me a bug. I'll ask Ross to look at it.
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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby johlanga » Tue Sep 04, 2018 8:44 pm

johlanga Tue Sep 04, 2018 8:44 pm
Hide/Unhide geometry is working for me as long as it's not different visability innside diffrent Scenes.

This is usually the case ;) ....hence the usefulness of Hide/Unhide geometry are very limited.....
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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby johlanga » Fri Sep 07, 2018 3:30 am

johlanga Fri Sep 07, 2018 3:30 am
When shall this get a fix?

If I need smoothed geometry, I have to export ocs and reimport the obj from assets folder.....
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Soften.rar
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soften.png
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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby johlanga » Mon Sep 10, 2018 9:56 pm

johlanga Mon Sep 10, 2018 9:56 pm
There are inconsistency with Hide/Unhide geometry when using Skatter, this makes it a pain to use.

-Asset A > render only (see skatter 1 and 5 in render list), octane auto-hide it.
-Asset B > render only unchecked , octane don't auto-hide it and THIS is the preferred behavior.
-The rocks > from the Skatter Library and octane render the hidden seed asset.

When using render only it's impossible to reuse assets :(
Attachments
v4_47_skatter6.rar
(1.88 MiB) Downloaded 267 times
47_scatter6.png
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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby johlanga » Sun Sep 16, 2018 12:32 am

johlanga Sun Sep 16, 2018 12:32 am
Cap, when connecting proxies to obj .ocs/ .orbx/ .obj/ can you make the plug-in connect it to its own node graph (see pics below).
And please make it remember the layout/setting ;) and please don't auto-delete floating nodes!

ocs are often complex, and this would make the "Nodegraph editor" chaos a little less annoying.
Attachments
47_scatter10_b.png
47_scatter10.png
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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby johlanga » Mon Sep 17, 2018 7:38 pm

johlanga Mon Sep 17, 2018 7:38 pm
Strange ting happening to proxies. Connecting it in an new/empty file end gpu fail (see pic.)
Happened several time, and also after restart. Now back to SU after 1 hour and proxies working again.

When I reopened same file I got a strange <auto>1 (programming?) naming, see pic.
Attachments
50_tree03_GPUfailed_b.png
50_tree03_GPUfailed.png
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Re: Octane Render for SketchUp 4.00.0.6 Test Release

Postby johlanga » Tue Sep 18, 2018 1:20 am

johlanga Tue Sep 18, 2018 1:20 am
Some positive feedback. 100 mill polys and still going smooth in SU :)
Attachments
50_tree03.png
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