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Octane Render for SketchUp Test Release

PostPosted: Wed Aug 08, 2018 2:53 am
by CaptainCrowbar
Release Notes for Octane Render SketchUp Plugin

This is a test release of the Octane 4 version of the plugin. This release is mainly to pick up the changes in test build XB4 of the Octane SDK. If you are currently testing the XB3 build of this plugin, you should upgrade to this build.

The only SketchUp-specific change in this build is the addition of the new Universal Material to the default material options. All of the new features in Octane 4.0 XB4 are available in the Octane window.

If you have a V3 license, you will be able to try this build. As with all experimental and test releases, please do not use this build for production work, and please note that we still classify this as an experimental release. We cannot guarantee that scenes saved with this version will be compatible with future releases.

Octane 4 release notes
Octane 4 XB4 release notes

About the SketchUp Plugin User Interface

The 3.06+ release series represents a thorough redesign of the plugin's user interface. The plugin now uses a separate window of its own, similar to the standalone Octane Render application. You can open this window through the Octane button on the SketchUp toolbar, or from SketchUp's Extensions menu.

The Octane plugin window is built from a set of panels similar to the standalone app:

* The Scene Outliner (on the left in the default layout) shows an expandable list of all nodes in the Octane version of the scene. This panel also has tabs giving access to the LiveDB and the local database.

* The Render Viewport (top) shows the image rendered by Octane. This was originally a separate window in earlier versions of the plugin.

* The Node Graph Editor (bottom) depicts a "sandbox" that shows only the material nodes (and linker nodes connecting them to the geometry); the rest of the node graph (geometry, rendering options, etc) is hidden. You can manipulate the material nodes in the same way you would in the Octane standalone app.

* The Node Inspector (right) shows the full details of any selected node, and allows them to be edited by hand.

You can learn more about the new user interface from the manuals and tutorial videos for the Octane SketchUp plugin and the Octane Render standalone application:

* SketchUp plugin manual
* Octane Render standalone manual
* Octane Render 3.06.4 release notes

SketchUp Plugin v3.06 - Introduction Video


Software (Windows version):

* SketchUp 2016, 2017, or 2018 for Windows x64; SketchUp 2018 is recommended
* Microsoft Windows 7, 8, 8.1, or 10 for x64
* The plugin is not compatible with any x86 (32-bit) version of SketchUp or Windows

Software (Mac version):

* SketchUp 2017 or 2018 for MacOS; SketchUp 2018 is recommended
* MacOS 10.11 (El Capitan), 10.12 (Sierra), or 10.13 (High Sierra)
* The plugin is not compatible with any version of MacOS earlier than 10.11
* The plugin has not been tested with MacOS 10.14 (Mojave), but we do not anticipate any compatibility issues


* 64-bit Intel or AMD CPU
* One or more recent model Nvidia GPU cards
* Nvidia drivers version 387 or later; CUDA 9.1 support is required
* The plugin is not compatible with AMD or Intel GPUs


There are separate installers for the SketchUp 2016, 2017, and 2018 versions of the plugin. You can install more than one of these on the same computer; they are treated as separate applications. We recommend uninstalling all previous versions of the SketchUp plugin before installing the latest version.

Please note that stable and test releases will not be identified by any special version numbers. Because of potential compatibility issues if different builds of the Octane engine are run on the same system, we believe it is more important to keep plugin version numbers synchronised with the corresponding build of the standalone Octane application and the Octane SDK. If you are having problems, the first thing you should check is that you do not have different versions of other Octane products installed.

Support Information

If you have a support issue, please provide the following information:
- Operating system (e.g. Windows 8.1 x64)
- CPU type (e.g. Intel Core i7)
- Amount of RAM
- Graphics cards - model (e.g. Nvidia GTX 690 with 4GB)
- Nvidia driver version (e.g. 390.77)
- SketchUp version (e.g. SketchUp Pro 2017 version 17.2.2555 64-bit)
- Skatter version, if you have it installed (e.g. Skatter 1.2.0)
- OctaneRender for SketchUp version (e.g.

The most important part of resolving a problem is our being able to reproduce the problem, so please provide as much detail as possible!

Download Links

* Windows plugin for SketchUp 2016
* Windows plugin for SketchUp 2017
* Windows plugin for SketchUp 2018
* Mac plugin for SketchUp 2017
* Mac plugin for SketchUp 2018

Earlier Changes

These changes were made in earlier 3.x releases of the plugin, and are still relevant in the latest release:

* The new instance based textures in Octane are now supported. These can be used in conjunction with the third party Skatter plugin to create scattered objects with variable textures.

* There is a new Settings dialog, available from the Extensions menu in SketchUp (Extensions > Octane > Settings). This currently has only one setting, a drop-down list that allows you to select the default material type used when converting SketchUp materials to Octane. The available choices are Diffuse, Glossy, Metal, Specular, Toon, or Universal; Glossy is the default if you have not chosen one. Changing this setting does not affect anything in an existing Octane version of a scene; it only controls the choice of material type when new SketchUp materials are imported into Octane in the future.

* Environment settings are now automatically transferred from the Octane view of a scene to SketchUp. When you adjust the sun position in the Octane environment node, SketchUp's sun follows (you need to have shadows enabled in SketchUp to see this, of course). This feature has a couple of limitations: (1) SketchUp's lighting model is much simpler than Octane's, so there are many settings on the Octane side that are not copied to SketchUp simply because SketchUp has no way to reproduce them. (2) We don't yet support different lighting models on the Octane and SketchUp sides. This means that, if you set the Octane lighting to anything other than Daylight, you will see inconsistent behaviour as the plugin tries to reconcile the Octane and SketchUp versions of the scene. Full support for other lighting models will be added in a future upgrade; for the moment, we only fully support the Daylight model.

* The plugin is now available for Mac as well as Windows. The Mac version has all the same features as the current Windows build, and the two versions will be kept synchronised in future releases. Please note that, like the Windows version, the Mac plugin requires an Nvidia video card compatible with CUDA 9.1. Most recent production Macs have AMD or Intel GPUs; to use this plugin you will need an older Mac with an Nvidia card, a desktop Mac Pro that has been upgraded with an Nvidia card, or a system with an external GPU.

* There is now an option to "pause" the connection between SketchUp and Octane. When paused, changes to the SketchUp scene will not be copied to Octane; this allows you to make complex changes to the SketchUp scene without the Octane scene being updated for every step, and then update it all at once when you unpause. There are toolbar buttons for the Pause and Rebuild actions.

* When you add a new camera view in SketchUp, a corresponding render target node will be created in Octane. The camera position and render settings are tracked separately for each render target, and will be saved with the SketchUp model in your .SKP file. When switching cameras, the corresponding render target is selected in the scene outline.

* There are no longer separate menu options for converting a SketchUp material to an Octane one, or for creating a new Octane material from scratch. These are no longer necessary since the new GUI window provides equivalent functionality. Converting a material from SketchUp to Octane is not a separate operation now; it happens automatically as soon as the material is used.

* All information about Octane materials is now saved with the SketchUp scene in the .SKP file. Unlike earlier versions, all texture graphics are included in this; textures are no longer saved in a separate directory. The saved scene also records any changes you make to the material nodes through the node graph editor. This means that you can now transfer a scene file to another computer, or send it to another user, without losing the texture information. However, it also means that scene files containing Octane plugin data are necessarily larger (sometimes much larger) than they were as plain SketchUp scenes, since they now contain all of the image files needed to reconstruct the Octane textures.

* Like the Octane 3 standalone version, the SketchUp plugin uses the new single sign-on system. You still need to have purchased a license for the SketchUp plugin, but it will now be checked automatically when you log in using your Otoy account credentials; you no longer need to keep track of user IDs and passwords for individual licenses. The new authorization management window is a modal dialog where the user can sign out and sign in. It also informs the you under which name you are signed in and if that sign-in was in offline or online mode. When a user signs out, all of your licenses which were activated on this computer will be deactivated. This requires that all these licenses are currently not in use by other Octane processes; if that is not the case the sign out will fail.

* Because most rendered images are now stored in your computer's main RAM instead of your video card's RAM, all Octane 3+ applications, including the SketchUp plugin, will frequently use a good deal more memory than their Octane 2 equivalents, especially for high resolution renders. You should keep this in mind when upgrading.

* 3.03+ releases include experimental Pascal GPU support. Please note that we are still working on performance issues there.

* Support has been added for the Skatter plugin's Render Only mode.

Known Issues

We hope to fix these in a coming update:

* In the Mac plugin, clicking on a node in the node graph editor can cause it to suddenly jump to a different position in the window. This is an Octane SDK bug also found in the standalone version.

* The Mac installer is not signed yet. For the moment, if Finder gives you an error when you run the installer, you can override this and run it by right-clicking on the installer and selecting Open from the popup menu.

* Custom resolution in the material preview does not work.

* Once a texture has been copied from SketchUp to the Octane version of the scene, any changes made to either version of the material are not reflected in the other version. (This is a simplification applied to ensure the two versions of the material are handled correctly in this version of the plugin; we intend to add automatic transfer of changes from one to the other in future, where the different properties and behaviour of Octane and SketchUp materials allows it.)

The following are SketchUp bugs that we have no control over, although we will try to find a workaround if possible:

* Re-applying the same texture after an undo may fail to work.

* The toolbar buttons on the Mac plugin sometimes show incorrect pressed-vs-unpressed states.

* The status bar text is not reliably updated in the Mac version.

Release History - Initial Octane 4 test release. - Synchronize with final Octane 3 SDK. - Fix compatibility issues with other plugins; reinstate the Mac build. - Support SketchUp 2018; fix proxy and Skatter issues; support instance-based textures; add settings dialog. - Fully suppress scene conversion when no Octane window is open; automatic transfer of environment settings from Octane to SketchUp; fix material picker and LiveDB bugs. - Better isolation when Octane is paused; bug fixes to Mac toolbar and installer. - New Mac build. - Highlight render target when changing camera; add pause and rebuild buttons. - Track separate render targets for each SketchUp camera; add menu command to rebuild the Octane scene. - Fix slow geometry transfer when render window is not open; add scene outliner to default view; save workspace layout with scene file. - Initial public test release with the new user interface.

Re: Octane Render for SketchUp Test Release

PostPosted: Wed Aug 08, 2018 1:02 pm
by Jorgensen
i just tried this latest release, and really wanted it to work, as i really would like to work in sketchup with proxies. but after three minutes - bug splat.

does anyone actually use this plugin for real work?


Re: Octane Render for SketchUp Test Release

PostPosted: Thu Aug 09, 2018 6:03 am
by azen
Jorgensen wrote:i just tried this latest release, and really wanted it to work, as i really would like to work in sketchup with proxies. but after three minutes - bug splat.

does anyone actually use this plugin for real work?



Just to clarify - are you experiencing this via Skatter, or Octane Proxy? Is this happening on the Mac or Windows? I am currently pushing the proxies counts on test scenes with my machines. Any details and/or example scenes would be appreciated.


Re: Octane Render for SketchUp Test Release

PostPosted: Thu Aug 09, 2018 6:18 am
by Jorgensen
Hi Azen

I't on
- windows 10
- sketchup 2018

i was using skatter.

but i have not had a stable build for last few years. i always get at bug splat at random times - so i have moved to enscape and sometimes octane standalone, but would really like a stable version for sketchup.


Re: Octane Render for SketchUp Test Release

PostPosted: Fri Aug 10, 2018 3:59 pm
by bepeg4d
Jorgensen wrote:i just tried this latest release, and really wanted it to work, as i really would like to work in sketchup with proxies. but after three minutes - bug splat.

does anyone actually use this plugin for real work?


Hi Jorgensen,
no problem here with Skatter and Octane 4XB4, have you updated Skatter to v1.4.6?

The trees are from the Skatter library, while all the other elements are from 3D Warhorse and scattered.
ciao Beppe

Re: Octane Render for SketchUp Test Release

PostPosted: Fri Aug 10, 2018 4:54 pm
by johlanga
window bug in SU?

I have sent a PM to Cap with SU file

Re: Octane Render for SketchUp Test Release

PostPosted: Fri Aug 10, 2018 5:13 pm
by johlanga
When save and reopen> the "daylight environment" is gone...but the windows seems to be OK

Re: Octane Render for SketchUp Test Release

PostPosted: Fri Aug 10, 2018 5:49 pm
by johlanga
The problem seems to be that I connected the sky texture in the "Nodegraph editor".....

The "Nodegraph editor" is essential to PLEASE Cap make it usable AND make it remember settings!!!! :evil:

Re: Octane Render for SketchUp Test Release

PostPosted: Fri Aug 10, 2018 6:15 pm
by Jorgensen
Hi beppe

I don’t know what version of skatter i use, ill have to check that.
But I have had a lot of crashes doing just simple operations in SketchUp, like creating a new object or rotating an object.

So you are not having any bug splats at all?

At me SketchUp crashes a lot when using octane, but it might be some plugin conflicts. But it’s both at home at at work I have had this issue, for years.

Today I just tried to install a demo of vray for SketchUp and did not have a single crash, but I do find octane much more appealing so I think I need to test again.


Re: Octane Render for SketchUp Test Release

PostPosted: Fri Aug 10, 2018 6:18 pm
by Jorgensen
Is there a way to easy cleanup SketchUp or does it require a clean install?

(Sorry for this extra post, but it seems I could not edit my previous post)