Just to follow up an other thread
I have quite complex scene with a lot of objects - when i open the scene in the plugin version - the nodegraph layout is so complicated that i can't really use it.
I then export to obj, import this into the standalone, and things are so much more simple (to simple for some i guess?).
This post is just to pinpoint the experience I have with the plugin, and I know that CaptainCrowbar is planning to make some changes to the nodegraph editor.
Jorgensen